using JetBrains.Annotations; using Robust.Client.Graphics; using Robust.Shared.Enums; using Robust.Shared.Map; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Client.Explosion; [UsedImplicitly] public sealed class ExplosionOverlay : Overlay { /// /// The explosion that needs to be drawn. This explosion is currently being processed by the server and /// expanding outwards. /// internal Explosion? ActiveExplosion; /// /// This index specifies what parts of the currently expanding explosion should be drawn. /// public int Index; /// /// These explosions have finished expanding, but we will draw for a few more frames. This is important for /// small explosions, as otherwise they disappear far too quickly. /// internal List CompletedExplosions = new (); [Dependency] private readonly IRobustRandom _robustRandom = default!; [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IEntityManager _entMan = default!; public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV; private ShaderInstance _shader; public ExplosionOverlay() { IoCManager.InjectDependencies(this); _shader = IoCManager.Resolve().Index("unshaded").Instance(); } protected override void Draw(in OverlayDrawArgs args) { var drawHandle = args.WorldHandle; drawHandle.UseShader(_shader); var xforms = _entMan.GetEntityQuery(); if (ActiveExplosion != null && ActiveExplosion.Map == args.Viewport.Eye?.Position.MapId) { DrawExplosion(drawHandle, args.WorldBounds, ActiveExplosion, Index, xforms); } foreach (var exp in CompletedExplosions) { if (exp.Map == args.Viewport.Eye?.Position.MapId) DrawExplosion(drawHandle, args.WorldBounds, exp, exp.Intensity.Count, xforms); } drawHandle.SetTransform(Matrix3.Identity); } private void DrawExplosion(DrawingHandleWorld drawHandle, Box2Rotated worldBounds, Explosion exp, int index, EntityQuery xforms) { Box2 gridBounds; foreach (var (gridId, tiles) in exp.Tiles) { if (!_mapManager.TryGetGrid(gridId, out var grid)) continue; var xform = xforms.GetComponent(grid.GridEntityId); var (_, _, worldMatrix, invWorldMatrix) = xform.GetWorldPositionRotationMatrixWithInv(xforms); gridBounds = invWorldMatrix.TransformBox(worldBounds); drawHandle.SetTransform(worldMatrix); DrawTiles(drawHandle, gridBounds, index, tiles, exp, grid.TileSize); } if (exp.SpaceTiles == null) return; gridBounds = Matrix3.Invert(exp.SpaceMatrix).TransformBox(worldBounds); drawHandle.SetTransform(exp.SpaceMatrix); DrawTiles(drawHandle, gridBounds, index, exp.SpaceTiles, exp, exp.SpaceTileSize); } private void DrawTiles( DrawingHandleWorld drawHandle, Box2 gridBounds, int index, Dictionary> tileSets, Explosion exp, ushort tileSize) { for (var j = 0; j < index; j++) { if (!tileSets.TryGetValue(j, out var tiles)) continue; var frameIndex = (int) Math.Min(exp.Intensity[j] / exp.IntensityPerState, exp.FireFrames.Count - 1); var frames = exp.FireFrames[frameIndex]; foreach (var tile in tiles) { Vector2 centre = ((Vector2) tile + 0.5f) * tileSize; if (!gridBounds.Contains(centre)) continue; var texture = _robustRandom.Pick(frames); drawHandle.DrawTextureRect(texture, Box2.CenteredAround(centre, (tileSize, tileSize)), exp.FireColor); } } } }