using Content.Client.Chat.UI; using Content.Client.Viewport; using Content.Shared.Chat; using Content.Shared.Input; using Robust.Client.Input; using Robust.Shared.Input.Binding; namespace Content.Client.Chat { public static class ChatInput { public static void SetupChatInputHandlers(IInputManager inputManager, ChatBox chatBox) { inputManager.SetInputCommand(ContentKeyFunctions.FocusChat, InputCmdHandler.FromDelegate(_ => GameScreen.FocusChat(chatBox))); inputManager.SetInputCommand(ContentKeyFunctions.FocusLocalChat, InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Local))); inputManager.SetInputCommand(ContentKeyFunctions.FocusWhisperChat, InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Whisper))); inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC, InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.OOC))); inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat, InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Admin))); inputManager.SetInputCommand(ContentKeyFunctions.FocusRadio, InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Radio))); inputManager.SetInputCommand(ContentKeyFunctions.FocusDeadChat, InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Dead))); inputManager.SetInputCommand(ContentKeyFunctions.FocusConsoleChat, InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Console))); inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelForward, InputCmdHandler.FromDelegate(_ => chatBox.CycleChatChannel(true))); inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelBackward, InputCmdHandler.FromDelegate(_ => chatBox.CycleChatChannel(false))); } } }