using Content.Client.Interfaces.GameObjects; using Content.Shared.GameObjects; using SS14.Shared.GameObjects; using SS14.Shared.Interfaces.GameObjects; using SS14.Shared.IoC; using System.Collections.Generic; namespace Content.Client.GameObjects { public class HandsComponent : SharedHandsComponent, IHandsComponent { private readonly Dictionary hands = new Dictionary(); public IEntity GetEntity(string index) { if (hands.TryGetValue(index, out var entity)) { return entity; } return null; } public override void HandleComponentState(ComponentState state) { var cast = (HandsComponentState)state; hands.Clear(); foreach (var hand in cast.Hands) { hands[hand.Key] = Owner.EntityManager.GetEntity(hand.Value); } } } }