using Content.Shared.Interaction;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.SubFloor
{
///
/// Entity system backing .
///
[UsedImplicitly]
public sealed class SubFloorHideSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly SharedTrayScannerSystem _trayScannerSystem = default!;
private bool _showAll;
[ViewVariables(VVAccess.ReadWrite)]
public bool ShowAll
{
get => _showAll;
set
{
if (_showAll == value) return;
_showAll = value;
UpdateAll();
}
}
public override void Initialize()
{
base.Initialize();
_mapManager.GridChanged += MapManagerOnGridChanged;
_mapManager.TileChanged += MapManagerOnTileChanged;
SubscribeLocalEvent(OnSubFloorStarted);
SubscribeLocalEvent(OnSubFloorTerminating);
SubscribeLocalEvent(HandleAnchorChanged);
SubscribeLocalEvent(HandleComponentState);
SubscribeLocalEvent(OnInteractionAttempt);
}
public override void Shutdown()
{
base.Shutdown();
_mapManager.GridChanged -= MapManagerOnGridChanged;
_mapManager.TileChanged -= MapManagerOnTileChanged;
}
public void SetEnabled(SubFloorHideComponent subFloor, bool enabled)
{
subFloor.Enabled = enabled;
Dirty(subFloor);
UpdateAppearance(subFloor.Owner);
}
private void OnInteractionAttempt(EntityUid uid, SubFloorHideComponent component, InteractUsingEvent args)
{
// TODO make this use an interact attempt event or something. Handling an InteractUsing is not going to work in general.
args.Handled = component.IsUnderCover;
}
private void OnSubFloorStarted(EntityUid uid, SubFloorHideComponent component, ComponentStartup _)
{
UpdateFloorCover(uid, component);
UpdateAppearance(uid, component);
EntityManager.EnsureComponent(uid);
}
private void OnSubFloorTerminating(EntityUid uid, SubFloorHideComponent component, ComponentShutdown _)
{
// If component is being deleted don't need to worry about updating any component stuff because it won't matter very shortly.
if (EntityManager.GetComponent(uid).EntityLifeStage >= EntityLifeStage.Terminating)
return;
// Regardless of whether we're on a subfloor or not, unhide.
component.IsUnderCover = false;
UpdateAppearance(uid, component);
}
private void HandleAnchorChanged(EntityUid uid, SubFloorHideComponent component, ref AnchorStateChangedEvent args)
{
if (args.Anchored)
{
var xform = Transform(uid);
_trayScannerSystem.OnSubfloorAnchored(uid, component, xform);
UpdateFloorCover(uid, component, xform);
if (component.IsUnderCover)
UpdateAppearance(uid, component);
}
else if (component.IsUnderCover)
{
component.IsUnderCover = false;
UpdateAppearance(uid, component);
}
}
private void HandleComponentState(EntityUid uid, SubFloorHideComponent component, ref ComponentHandleState args)
{
if (args.Current is not SubFloorHideComponentState state)
return;
component.Enabled = state.Enabled;
UpdateAppearance(uid, component);
}
private void MapManagerOnTileChanged(object? sender, TileChangedEventArgs e)
{
UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridIndices);
}
private void MapManagerOnGridChanged(object? sender, GridChangedEventArgs e)
{
foreach (var modified in e.Modified)
{
UpdateTile(e.Grid, modified.position);
}
}
///
/// Update whether a given entity is currently covered by a floor tile.
///
private void UpdateFloorCover(EntityUid uid, SubFloorHideComponent? component = null, TransformComponent? xform = null)
{
if (!Resolve(uid, ref component, ref xform))
return;
if (xform.Anchored && _mapManager.TryGetGrid(xform.GridID, out var grid))
component.IsUnderCover = HasFloorCover(grid, grid.TileIndicesFor(xform.Coordinates));
else
component.IsUnderCover = false;
// Update normally.
UpdateAppearance(uid, component);
}
private bool HasFloorCover(IMapGrid grid, Vector2i position)
{
// TODO Redo this function. Currently wires on an asteroid are always "below the floor"
var tileDef = (ContentTileDefinition) _tileDefinitionManager[grid.GetTileRef(position).Tile.TypeId];
return !tileDef.IsSubFloor;
}
private void UpdateAll()
{
foreach (var comp in EntityManager.EntityQuery(true))
{
UpdateAppearance(comp.Owner, comp);
}
}
private void UpdateTile(IMapGrid grid, Vector2i position)
{
var covered = HasFloorCover(grid, position);
foreach (var uid in grid.GetAnchoredEntities(position))
{
if (!TryComp(uid, out SubFloorHideComponent? hideComp))
continue;
if (hideComp.IsUnderCover == covered)
continue;
hideComp.IsUnderCover = covered;
UpdateAppearance(uid, hideComp);
}
}
///
/// This function is used by T-Ray scanners or other sub-floor revealing entities to toggle visibility.
///
public void SetEntitiesRevealed(IEnumerable entities, EntityUid revealer, bool visible, IEnumerable