using Content.Shared.Actions;
using Content.Shared.Storage;
namespace Content.Server.Magic.Events;
public sealed class WorldSpawnSpellEvent : WorldTargetActionEvent, ISpeakSpell
{
// TODO:This class needs combining with InstantSpawnSpellEvent
///
/// The list of prototypes this spell will spawn
///
[DataField("prototypes")]
public List Contents = new();
// TODO: This offset is liable for deprecation.
///
/// The offset the prototypes will spawn in on relative to the one prior.
/// Set to 0,0 to have them spawn on the same tile.
///
[DataField("offset")]
public Vector2 Offset;
///
/// Lifetime to set for the entities to self delete
///
[DataField("lifetime")] public float? Lifetime;
[DataField("speech")]
public string? Speech { get; }
}