using Content.Server.MachineLinking.Components; using Content.Server.MachineLinking.Events; using JetBrains.Annotations; namespace Content.Server.MachineLinking.System { [UsedImplicitly] public sealed class OrGateSystem : EntitySystem { [Dependency] private readonly SignalLinkerSystem _signalSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInit); SubscribeLocalEvent(OnSignalReceived); } private void OnInit(EntityUid uid, OrGateComponent component, ComponentInit args) { _signalSystem.EnsureReceiverPorts(uid, "A1", "B1", "A2", "B2"); _signalSystem.EnsureTransmitterPorts(uid, "O1", "O2"); } private void OnSignalReceived(EntityUid uid, OrGateComponent component, SignalReceivedEvent args) { if (args.Port == "A1") { component.StateA1 = args.State; } else if (args.Port == "B1") { component.StateB1 = args.State; } else if (args.Port == "A2") { component.StateA2 = args.State; } else if (args.Port == "B2") { component.StateB2 = args.State; } // O1 = A1 || B1 var v1 = SignalState.Low; if (component.StateA1 == SignalState.High || component.StateB1 == SignalState.High) v1 = SignalState.High; if (v1 != component.LastO1) _signalSystem.InvokePort(uid, "O1", v1); component.LastO1 = v1; // O2 = A2 || B2 var v2 = SignalState.Low; if (component.StateA2 == SignalState.High || component.StateB2 == SignalState.High) v2 = SignalState.High; if (v2 != component.LastO2) _signalSystem.InvokePort(uid, "O2", v2); component.LastO2 = v2; } } }