using Content.Server.Mind;
namespace Content.Server.Roles;
///
/// Raised on player entities when a role is added to them.
/// for the one raised on mind entities.
///
/// The mind id associated with the player.
/// The mind component associated with the mind id.
/// Whether or not the role makes the player an antagonist.
public sealed record RoleAddedEvent(EntityUid MindId, MindComponent Mind, bool Antagonist, bool Silent = false) : RoleEvent(MindId, Mind, Antagonist);