using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.EntityEffects.Effects;
///
/// Basically smoke and foam reactions.
///
public sealed partial class AreaReactionEffect : EventEntityEffect
{
///
/// How many seconds will the effect stay, counting after fully spreading.
///
[DataField("duration")] public float Duration = 10;
///
/// How many units of reaction for 1 smoke entity.
///
[DataField] public FixedPoint2 OverflowThreshold = FixedPoint2.New(2.5);
///
/// The entity prototype that will be spawned as the effect.
///
[DataField("prototypeId", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))]
public string PrototypeId = default!;
///
/// Sound that will get played when this reaction effect occurs.
///
[DataField("sound", required: true)] public SoundSpecifier Sound = default!;
public override bool ShouldLog => true;
protected override string ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-area-reaction",
("duration", Duration)
);
public override LogImpact LogImpact => LogImpact.High;
}