using Content.Shared.Database; using Content.Shared.FixedPoint; using Robust.Shared.Audio; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Shared.EntityEffects.Effects; /// /// Basically smoke and foam reactions. /// public sealed partial class AreaReactionEffect : EventEntityEffect { /// /// How many seconds will the effect stay, counting after fully spreading. /// [DataField("duration")] public float Duration = 10; /// /// How many units of reaction for 1 smoke entity. /// [DataField] public FixedPoint2 OverflowThreshold = FixedPoint2.New(2.5); /// /// The entity prototype that will be spawned as the effect. /// [DataField("prototypeId", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))] public string PrototypeId = default!; /// /// Sound that will get played when this reaction effect occurs. /// [DataField("sound", required: true)] public SoundSpecifier Sound = default!; public override bool ShouldLog => true; protected override string ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("reagent-effect-guidebook-area-reaction", ("duration", Duration) ); public override LogImpact LogImpact => LogImpact.High; }