#nullable enable
using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
///
/// This interface gives components behavior when they're dropped by a mob.
///
[RequiresExplicitImplementation]
public interface IDropped
{
void Dropped(DroppedEventArgs eventArgs);
}
public class DroppedEventArgs : EventArgs
{
public DroppedEventArgs(IEntity user, bool intentional)
{
User = user;
Intentional = intentional;
}
public IEntity User { get; }
public bool Intentional { get; }
}
///
/// Raised when an entity is dropped
///
[PublicAPI]
public class DroppedMessage : EntitySystemMessage
{
///
/// If this message has already been "handled" by a previous system.
///
public bool Handled { get; set; }
///
/// Entity that dropped the item.
///
public IEntity User { get; }
///
/// Item that was dropped.
///
public IEntity Dropped { get; }
///
/// If the item was dropped intentionally.
///
public bool Intentional { get; }
public DroppedMessage(IEntity user, IEntity dropped, bool intentional)
{
User = user;
Dropped = dropped;
Intentional = intentional;
}
}
}