#nullable enable using System.Threading.Tasks; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Physics; using Robust.Shared.Serialization; namespace Content.Server.Construction.Completions { [UsedImplicitly] [DataDefinition] public class SetAnchor : IGraphAction { [DataField("value")] public bool Value { get; private set; } = true; public async Task PerformAction(IEntity entity, IEntity? user) { if (!entity.TryGetComponent(out IPhysBody? physics)) return; physics.BodyType = Value ? BodyType.Static : BodyType.Dynamic; } } }