using Content.Server.Morgue.Components; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Server.Morgue { [UsedImplicitly] public class MorgueSystem : EntitySystem { private float _accumulatedFrameTime; public override void Update(float frameTime) { _accumulatedFrameTime += frameTime; if (_accumulatedFrameTime >= 10) { foreach (var morgue in ComponentManager.EntityQuery(true)) { morgue.Update(); } _accumulatedFrameTime -= 10; } } } }