using Robust.Shared.GameStates; using Robust.Shared.Utility; namespace Content.Shared.NodeContainer; /// /// Creates and maintains a set of s. /// [RegisterComponent, NetworkedComponent] public sealed partial class NodeContainerComponent : Component { //HACK: THIS BEING readOnly IS A FILTHY HACK AND I HATE IT --moony [DataField(readOnly: true, serverOnly: true)] public Dictionary Nodes { get; private set; } = new(); [DataField] public bool Examinable = false; }