using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
///
/// Whether or not world generation is enabled.
///
public static readonly CVarDef WorldgenEnabled =
CVarDef.Create("worldgen.enabled", false, CVar.SERVERONLY);
///
/// The worldgen config to use.
///
public static readonly CVarDef WorldgenConfig =
CVarDef.Create("worldgen.worldgen_config", "Default", CVar.SERVERONLY);
}