using System.Collections.Generic; using System.Threading; using Content.Server.Administration.Commands; using Content.Server.Administration.Managers; using Content.Server.Administration.UI; using Content.Server.Chemistry.Components.SolutionManager; using Content.Server.Chemistry.EntitySystems; using Content.Server.Configurable; using Content.Server.Disposal.Tube.Components; using Content.Server.EUI; using Content.Server.Explosion; using Content.Server.Ghost.Roles; using Content.Server.Inventory.Components; using Content.Server.Mind.Commands; using Content.Server.Mind.Components; using Content.Server.Players; using Content.Shared.Administration; using Content.Shared.Body.Components; using Content.Shared.GameTicking; using Content.Shared.Interaction.Helpers; using Content.Shared.Popups; using Content.Shared.Verbs; using Robust.Server.Console; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Timing; using Timer = Robust.Shared.Timing.Timer; namespace Content.Server.Administration { /// /// System to provide various global admin/debug verbs /// public class AdminVerbSystem : EntitySystem { [Dependency] private readonly IConGroupController _groupController = default!; [Dependency] private readonly IAdminManager _adminManager = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly EuiManager _euiManager = default!; [Dependency] private readonly GhostRoleSystem _ghostRoleSystem = default!; private readonly Dictionary _openSolutionUis = new(); public override void Initialize() { SubscribeLocalEvent(AddDebugVerbs); SubscribeLocalEvent(Reset); SubscribeLocalEvent(OnSolutionChanged); } private void AddDebugVerbs(GetOtherVerbsEvent args) { if (!args.User.TryGetComponent(out var actor)) return; var player = actor.PlayerSession; // Delete verb if (_groupController.CanCommand(player, "deleteentity")) { Verb verb = new(); verb.Text = Loc.GetString("delete-verb-get-data-text"); verb.Category = VerbCategory.Debug; verb.IconTexture = "/Textures/Interface/VerbIcons/delete_transparent.svg.192dpi.png"; verb.Act = () => args.Target.Delete(); args.Verbs.Add(verb); } // Rejuvenate verb if (_groupController.CanCommand(player, "rejuvenate")) { Verb verb = new(); verb.Text = Loc.GetString("rejuvenate-verb-get-data-text"); verb.Category = VerbCategory.Debug; verb.IconTexture = "/Textures/Interface/VerbIcons/rejuvenate.svg.192dpi.png"; verb.Act = () => RejuvenateCommand.PerformRejuvenate(args.Target); args.Verbs.Add(verb); } // Control mob verb if (_groupController.CanCommand(player, "controlmob") && args.User != args.Target && args.User.HasComponent() && args.Target.TryGetComponent(out var targetMind)) { Verb verb = new(); verb.Text = Loc.GetString("control-mob-verb-get-data-text"); verb.Category = VerbCategory.Debug; // TODO VERB ICON control mob icon verb.Act = () => { player.ContentData()?.Mind?.TransferTo(args.Target, ghostCheckOverride: true); }; args.Verbs.Add(verb); } // Make Sentient verb if (_groupController.CanCommand(player, "makesentient") && args.User != args.Target && !args.Target.HasComponent()) { Verb verb = new(); verb.Text = Loc.GetString("make-sentient-verb-get-data-text"); verb.Category = VerbCategory.Debug; verb.IconTexture = "/Textures/Interface/VerbIcons/sentient.svg.192dpi.png"; verb.Act = () => MakeSentientCommand.MakeSentient(args.Target.Uid, EntityManager); args.Verbs.Add(verb); } if (_adminManager.HasAdminFlag(player, AdminFlags.Fun)) { Verb verb = new(); verb.Text = Loc.GetString("explode-verb-get-data-text"); verb.Category = VerbCategory.Debug; verb.Act = () => { var coords = args.Target.Transform.Coordinates; Timer.Spawn(_gameTiming.TickPeriod, () => ExplosionHelper.SpawnExplosion(coords, 0, 1, 2, 1), CancellationToken.None); if (args.Target.TryGetComponent(out SharedBodyComponent? body)) { body.Gib(); } }; args.Verbs.Add(verb); } // Set clothing verb if (_groupController.CanCommand(player, "setoutfit") && args.Target.HasComponent()) { Verb verb = new(); verb.Text = Loc.GetString("set-outfit-verb-get-data-text"); verb.Category = VerbCategory.Debug; verb.IconTexture = "/Textures/Interface/VerbIcons/outfit.svg.192dpi.png"; verb.Act = () => _euiManager.OpenEui(new SetOutfitEui(args.Target), player); args.Verbs.Add(verb); } // In range unoccluded verb if (_groupController.CanCommand(player, "inrangeunoccluded")) { Verb verb = new(); verb.Text = Loc.GetString("in-range-unoccluded-verb-get-data-text"); verb.Category = VerbCategory.Debug; verb.IconTexture = "/Textures/Interface/VerbIcons/information.svg.192dpi.png"; verb.Act = () => { var message = args.User.InRangeUnOccluded(args.Target) ? Loc.GetString("in-range-unoccluded-verb-on-activate-not-occluded") : Loc.GetString("in-range-unoccluded-verb-on-activate-occluded"); args.Target.PopupMessage(args.User, message); }; args.Verbs.Add(verb); } // Get Disposal tube direction verb if (_groupController.CanCommand(player, "tubeconnections") && args.Target.TryGetComponent(out var tube)) { Verb verb = new(); verb.Text = Loc.GetString("tube-direction-verb-get-data-text"); verb.Category = VerbCategory.Debug; verb.IconTexture = "/Textures/Interface/VerbIcons/information.svg.192dpi.png"; verb.Act = () => tube.PopupDirections(args.User); args.Verbs.Add(verb); } // Make ghost role verb if (_groupController.CanCommand(player, "makeghostrole") && !(args.Target.GetComponentOrNull()?.HasMind ?? false)) { Verb verb = new(); verb.Text = Loc.GetString("make-ghost-role-verb-get-data-text"); verb.Category = VerbCategory.Debug; // TODO VERB ICON add ghost icon // Where is the national park service icon for haunted forests? verb.Act = () => _ghostRoleSystem.OpenMakeGhostRoleEui(player, args.Target.Uid); args.Verbs.Add(verb); } // Configuration verb. Is this even used for anything!? if (_groupController.CanAdminMenu(player) && args.Target.TryGetComponent(out var config)) { Verb verb = new(); verb.Text = Loc.GetString("configure-verb-get-data-text"); verb.IconTexture = "/Textures/Interface/VerbIcons/settings.svg.192dpi.png"; verb.Category = VerbCategory.Debug; verb.Act = () => config.OpenUserInterface(actor); args.Verbs.Add(verb); } // Add verb to open Solution Editor if (_groupController.CanCommand(player, "addreagent") && args.Target.HasComponent()) { Verb verb = new(); verb.Text = Loc.GetString("edit-solutions-verb-get-data-text"); verb.Category = VerbCategory.Debug; verb.IconTexture = "/Textures/Interface/VerbIcons/spill.svg.192dpi.png"; verb.Act = () => OpenEditSolutionsEui(player, args.Target.Uid); args.Verbs.Add(verb); } } #region SolutionsEui private void OnSolutionChanged(EntityUid uid, SolutionContainerManagerComponent component, SolutionChangedEvent args) { foreach (var eui in _openSolutionUis.Values) { if (eui.Target == uid) eui.StateDirty(); } } public void OpenEditSolutionsEui(IPlayerSession session, EntityUid uid) { if (session.AttachedEntity == null) return; if (_openSolutionUis.ContainsKey(session)) _openSolutionUis[session].Close(); var eui = _openSolutionUis[session] = new EditSolutionsEui(uid); _euiManager.OpenEui(eui, session); eui.StateDirty(); } public void OnEditSolutionsEuiClosed(IPlayerSession session) { _openSolutionUis.Remove(session, out var eui); } private void Reset(RoundRestartCleanupEvent ev) { _openSolutionUis.Clear(); } #endregion } }