using Robust.Shared.GameStates;
namespace Content.Shared.Clock;
///
/// This is used for globally managing the time on-station
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause, Access(typeof(SharedClockSystem))]
public sealed partial class GlobalTimeManagerComponent : Component
{
///
/// A fixed random offset, used to fuzz the time between shifts.
///
[DataField, AutoPausedField, AutoNetworkedField]
public TimeSpan TimeOffset;
}