using Content.Shared.Body.Components;
using Content.Shared.Inventory;
using Robust.Shared.GameStates;
namespace Content.Shared.Atmos.Components;
///
/// Gas masks or the likes; used by for breathing.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[ComponentProtoName("BreathMask")]
public sealed partial class BreathToolComponent : Component
{
///
/// Tool is functional only in allowed slots
///
[DataField]
public SlotFlags AllowedSlots = SlotFlags.MASK | SlotFlags.HEAD;
[ViewVariables]
public bool IsFunctional => ConnectedInternalsEntity != null;
///
/// Entity that the breath tool is currently connected to.
///
[DataField, AutoNetworkedField]
public EntityUid? ConnectedInternalsEntity;
}