#nullable enable
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
[Serializable, NetSerializable]
public enum StackVisuals : byte
{
///
/// The amount of elements in the stack
///
Actual,
///
/// The total amount of elements in the stack. If unspecified, the visualizer assumes
/// its
///
MaxCount,
Hide
}
}