using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.HandLabeler.Components { [RegisterComponent] public class LabelComponent : Component { public override string Name => "Label"; [ViewVariables(VVAccess.ReadWrite)] [DataField("currentLabel")] public string? CurrentLabel { get; set; } public string? OriginalName { get; set; } } }