using Content.Server.Body.Systems; using Content.Server.DoAfter; using Content.Server.Popups; using Content.Shared.Actions; using Content.Shared.CharacterAppearance.Components; using Content.Shared.Chemistry.Components; using Content.Shared.MobState; using Content.Shared.MobState.Components; using Robust.Shared.Containers; using Robust.Shared.Player; using System.Threading; using Content.Server.Chat.Systems; using Content.Server.GameTicking; using Content.Server.GameTicking.Rules; using Content.Shared.Damage; using Content.Shared.Dragon; using Content.Shared.Examine; using Content.Shared.Maps; using Content.Shared.Movement.Systems; using Robust.Shared.GameStates; using Robust.Shared.Map; using Robust.Shared.Random; namespace Content.Server.Dragon { public sealed partial class DragonSystem : GameRuleSystem { [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly ITileDefinitionManager _tileDef = default!; [Dependency] private readonly ChatSystem _chat = default!; [Dependency] private readonly SharedActionsSystem _actionsSystem = default!; [Dependency] private readonly DoAfterSystem _doAfterSystem = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!; [Dependency] private readonly MovementSpeedModifierSystem _movement = default!; [Dependency] private readonly SharedContainerSystem _containerSystem = default!; [Dependency] private readonly SharedAudioSystem _audioSystem = default!; /// /// Minimum distance between 2 rifts allowed. /// private const int RiftRange = 15; /// /// Radius of tiles /// private const int RiftTileRadius = 2; private const int RiftsAllowed = 3; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnStartup); SubscribeLocalEvent(OnShutdown); SubscribeLocalEvent(OnDragonDevourComplete); SubscribeLocalEvent(OnDevourAction); SubscribeLocalEvent(OnDragonRift); SubscribeLocalEvent(OnDragonMove); SubscribeLocalEvent(OnDragonStructureDevourComplete); SubscribeLocalEvent(OnDragonDevourCancelled); SubscribeLocalEvent(OnMobStateChanged); SubscribeLocalEvent(OnRiftShutdown); SubscribeLocalEvent(OnRiftGetState); SubscribeLocalEvent(OnAnchorChange); SubscribeLocalEvent(OnRiftExamined); SubscribeLocalEvent(OnRiftRoundEnd); } public override void Update(float frameTime) { base.Update(frameTime); foreach (var comp in EntityQuery()) { if (comp.WeakenedAccumulator > 0f) { comp.WeakenedAccumulator -= frameTime; // No longer weakened. if (comp.WeakenedAccumulator < 0f) { comp.WeakenedAccumulator = 0f; _movement.RefreshMovementSpeedModifiers(comp.Owner); } } // At max rifts if (comp.Rifts.Count >= RiftsAllowed) { continue; } // If there's an active rift don't accumulate. if (comp.Rifts.Count > 0) { var lastRift = comp.Rifts[^1]; if (TryComp(lastRift, out var rift) && rift.State != DragonRiftState.Finished) { comp.RiftAccumulator = 0f; continue; } } comp.RiftAccumulator += frameTime; // Delete it, naughty dragon! if (comp.RiftAccumulator >= comp.RiftMaxAccumulator) { Roar(comp); QueueDel(comp.Owner); } } foreach (var comp in EntityQuery()) { if (comp.State != DragonRiftState.Finished && comp.Accumulator >= comp.MaxAccumulator) { // TODO: When we get autocall you can buff if the rift finishes / 3 rifts are up // for now they just keep 3 rifts up. comp.Accumulator = comp.MaxAccumulator; RemComp(comp.Owner); comp.State = DragonRiftState.Finished; Dirty(comp); } else if (comp.State != DragonRiftState.Finished) { comp.Accumulator += frameTime; } comp.SpawnAccumulator += frameTime; if (comp.State < DragonRiftState.AlmostFinished && comp.Accumulator > comp.MaxAccumulator / 2f) { comp.State = DragonRiftState.AlmostFinished; Dirty(comp); var location = Transform(comp.Owner).LocalPosition; _chat.DispatchGlobalAnnouncement(Loc.GetString("carp-rift-warning", ("location", location)), playSound: false, colorOverride: Color.Red); _audioSystem.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast()); } if (comp.SpawnAccumulator > comp.SpawnCooldown) { comp.SpawnAccumulator -= comp.SpawnCooldown; Spawn(comp.SpawnPrototype, Transform(comp.Owner).MapPosition); // TODO: When NPC refactor make it guard the rift. } } } #region Rift private void OnRiftExamined(EntityUid uid, DragonRiftComponent component, ExaminedEvent args) { args.PushMarkup(Loc.GetString("carp-rift-examine", ("percentage", MathF.Round(component.Accumulator / component.MaxAccumulator * 100)))); } private void OnAnchorChange(EntityUid uid, DragonRiftComponent component, ref AnchorStateChangedEvent args) { if (!args.Anchored && component.State == DragonRiftState.Charging) { QueueDel(uid); } } private void OnRiftShutdown(EntityUid uid, DragonRiftComponent component, ComponentShutdown args) { if (TryComp(component.Dragon, out var dragon) && !dragon.Weakened) { foreach (var rift in dragon.Rifts) { QueueDel(rift); } dragon.Rifts.Clear(); // We can't predict the rift being destroyed anyway so no point adding weakened to shared. dragon.WeakenedAccumulator = dragon.WeakenedDuration; _movement.RefreshMovementSpeedModifiers(component.Dragon); _popupSystem.PopupEntity(Loc.GetString("carp-rift-destroyed"), component.Dragon, Filter.Entities(component.Dragon)); } } private void OnRiftGetState(EntityUid uid, DragonRiftComponent component, ref ComponentGetState args) { args.State = new DragonRiftComponentState() { State = component.State }; } private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args) { if (component.Weakened) { args.ModifySpeed(0.5f, 0.5f); } } private void OnDragonRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args) { if (component.Weakened) { _popupSystem.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, Filter.Entities(uid)); return; } if (component.Rifts.Count >= RiftsAllowed) { _popupSystem.PopupEntity(Loc.GetString("carp-rift-max"), uid, Filter.Entities(uid)); return; } if (component.Rifts.Count > 0 && TryComp(component.Rifts[^1], out var rift) && rift.State != DragonRiftState.Finished) { _popupSystem.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, Filter.Entities(uid)); return; } var xform = Transform(uid); // Have to be on a grid fam if (!_mapManager.TryGetGrid(xform.GridUid, out var grid)) { _popupSystem.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, Filter.Entities(uid)); return; } foreach (var (_, riftXform) in EntityQuery(true)) { if (riftXform.Coordinates.InRange(EntityManager, xform.Coordinates, RiftRange)) { _popupSystem.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, Filter.Entities(uid)); return; } } foreach (var tile in grid.GetTilesIntersecting(new Circle(xform.WorldPosition, RiftTileRadius), false)) { if (!tile.IsSpace(_tileDef)) continue; _popupSystem.PopupEntity(Loc.GetString("carp-rift-space-proximity", ("proximity", RiftTileRadius)), uid, Filter.Entities(uid)); return; } var carpUid = Spawn(component.RiftPrototype, xform.MapPosition); component.Rifts.Add(carpUid); Comp(carpUid).Dragon = uid; _audioSystem.Play("/Audio/Weapons/Guns/Gunshots/rocket_launcher.ogg", Filter.Pvs(carpUid, entityManager: EntityManager), carpUid); } #endregion private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args) { foreach (var rift in component.Rifts) { QueueDel(rift); } } private void OnMobStateChanged(EntityUid uid, DragonComponent component, MobStateChangedEvent args) { //Empties the stomach upon death //TODO: Do this when the dragon gets butchered instead if (args.CurrentMobState == DamageState.Dead) { if (component.SoundDeath != null) _audioSystem.PlayPvs(component.SoundDeath, uid, component.SoundDeath.Params); component.DragonStomach.EmptyContainer(); foreach (var rift in component.Rifts) { QueueDel(rift); } component.Rifts.Clear(); } } private void OnDragonDevourCancelled(EntityUid uid, DragonComponent component, DragonDevourCancelledEvent args) { component.CancelToken = null; } private void OnDragonDevourComplete(EntityUid uid, DragonComponent component, DragonDevourComplete args) { component.CancelToken = null; var ichorInjection = new Solution(component.DevourChem, component.DevourHealRate); //Humanoid devours allow dragon to get eggs, corpses included if (!EntityManager.HasComponent(args.Target)) { ichorInjection.ScaleSolution(0.5f); } _bloodstreamSystem.TryAddToChemicals(uid, ichorInjection); component.DragonStomach.Insert(args.Target); if (component.SoundDevour != null) _audioSystem.PlayPvs(component.SoundDevour, uid, component.SoundDevour.Params); } private void OnDragonStructureDevourComplete(EntityUid uid, DragonComponent component, DragonStructureDevourComplete args) { component.CancelToken = null; //TODO: Figure out a better way of removing structures via devour that still entails standing still and waiting for a DoAfter. Somehow. EntityManager.QueueDeleteEntity(args.Target); if (component.SoundDevour != null) _audioSystem.PlayPvs(component.SoundDevour, uid, component.SoundDevour.Params); } private void Roar(DragonComponent component) { if (component.SoundRoar != null) _audioSystem.Play(component.SoundRoar, Filter.Pvs(component.Owner, 4f, EntityManager), component.Owner, component.SoundRoar.Params); } private void OnStartup(EntityUid uid, DragonComponent component, ComponentStartup args) { //Dragon doesn't actually chew, since he sends targets right into his stomach. //I did it mom, I added ERP content into upstream. Legally! component.DragonStomach = _containerSystem.EnsureContainer(uid, "dragon_stomach"); if (component.DevourAction != null) _actionsSystem.AddAction(uid, component.DevourAction, null); if (component.SpawnRiftAction != null) _actionsSystem.AddAction(uid, component.SpawnRiftAction, null); Roar(component); } /// /// The devour action /// private void OnDevourAction(EntityUid uid, DragonComponent component, DragonDevourActionEvent args) { if (component.CancelToken != null || args.Handled || component.DevourWhitelist?.IsValid(args.Target, EntityManager) != true) { return; } args.Handled = true; var target = args.Target; // Structure and mob devours handled differently. if (EntityManager.TryGetComponent(target, out MobStateComponent? targetState)) { switch (targetState.CurrentState) { case DamageState.Critical: case DamageState.Dead: component.CancelToken = new CancellationTokenSource(); _doAfterSystem.DoAfter(new DoAfterEventArgs(uid, component.DevourTime, component.CancelToken.Token, target) { UserFinishedEvent = new DragonDevourComplete(uid, target), UserCancelledEvent = new DragonDevourCancelledEvent(), BreakOnTargetMove = true, BreakOnUserMove = true, BreakOnStun = true, }); break; default: _popupSystem.PopupEntity(Loc.GetString("devour-action-popup-message-fail-target-alive"), uid, Filter.Entities(uid)); break; } return; } _popupSystem.PopupEntity(Loc.GetString("devour-action-popup-message-structure"), uid, Filter.Entities(uid)); if (component.SoundStructureDevour != null) _audioSystem.PlayPvs(component.SoundStructureDevour, uid, component.SoundStructureDevour.Params); component.CancelToken = new CancellationTokenSource(); _doAfterSystem.DoAfter(new DoAfterEventArgs(uid, component.StructureDevourTime, component.CancelToken.Token, target) { UserFinishedEvent = new DragonStructureDevourComplete(uid, target), UserCancelledEvent = new DragonDevourCancelledEvent(), BreakOnTargetMove = true, BreakOnUserMove = true, BreakOnStun = true, }); } private sealed class DragonDevourComplete : EntityEventArgs { public EntityUid User { get; } public EntityUid Target { get; } public DragonDevourComplete(EntityUid user, EntityUid target) { User = user; Target = target; } } private sealed class DragonStructureDevourComplete : EntityEventArgs { public EntityUid User { get; } public EntityUid Target { get; } public DragonStructureDevourComplete(EntityUid user, EntityUid target) { User = user; Target = target; } } private sealed class DragonDevourCancelledEvent : EntityEventArgs {} } }