using System; using Content.Shared.GameObjects.Components.Trigger; using JetBrains.Annotations; using Robust.Client.Animations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.GameObjects.Components.Trigger { [UsedImplicitly] public class TimerTriggerVisualizer : AppearanceVisualizer, ISerializationHooks { private const string AnimationKey = "priming_animation"; [DataField("countdown_sound", required: true)] private string _countdownSound; private Animation PrimingAnimation; void ISerializationHooks.AfterDeserialization() { PrimingAnimation = new Animation { Length = TimeSpan.MaxValue }; { var flick = new AnimationTrackSpriteFlick(); PrimingAnimation.AnimationTracks.Add(flick); flick.LayerKey = TriggerVisualLayers.Base; flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("primed", 0f)); var sound = new AnimationTrackPlaySound(); PrimingAnimation.AnimationTracks.Add(sound); sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(_countdownSound, 0)); } } public override void InitializeEntity(IEntity entity) { if (!entity.HasComponent()) { entity.AddComponent(); } } public override void OnChangeData(AppearanceComponent component) { var sprite = component.Owner.GetComponent(); var animPlayer = component.Owner.GetComponent(); if (!component.TryGetData(TriggerVisuals.VisualState, out TriggerVisualState state)) { state = TriggerVisualState.Unprimed; } switch (state) { case TriggerVisualState.Primed: if (!animPlayer.HasRunningAnimation(AnimationKey)) { animPlayer.Play(PrimingAnimation, AnimationKey); } break; case TriggerVisualState.Unprimed: sprite.LayerSetState(0, "icon"); break; default: throw new ArgumentOutOfRangeException(); } } } public enum TriggerVisualLayers : byte { Base } }