using Content.Shared.NPC; namespace Content.Server.NPC.Components; public abstract partial class NPCComponent : SharedNPCComponent { /// /// Contains all of the world data for a particular NPC in terms of how it sees the world. /// [DataField("blackboard", customTypeSerializer: typeof(NPCBlackboardSerializer))] public NPCBlackboard Blackboard = new(); // TODO FULL GAME SAVE Serialize this }