using Content.Shared.EntityTable; using Content.Shared.Storage; using Robust.Shared.Prototypes; namespace Content.Shared.Procedural.PostGeneration; /// /// Spawns entities inside corners. /// public sealed partial class CornerClutterDunGen : IDunGenLayer { [DataField] public float Chance = 0.50f; [DataField(required:true)] public ProtoId Contents = new(); }