using System.Threading.Tasks;
using Content.Shared.Maps;
using Content.Shared.Procedural;
using Content.Shared.Procedural.PostGeneration;
using Content.Shared.Storage;
using Robust.Shared.Random;
namespace Content.Server.Procedural.DungeonJob;
public sealed partial class DungeonJob
{
///
///
///
private async Task PostGen(WallMountDunGen gen, Dungeon dungeon, HashSet reservedTiles, Random random)
{
var checkedTiles = new HashSet();
var allExterior = new HashSet(dungeon.CorridorExteriorTiles);
allExterior.UnionWith(dungeon.RoomExteriorTiles);
var tileDef = (ContentTileDefinition) _tileDefManager[gen.Tile];
var contents = _prototype.Index(gen.Contents);
foreach (var neighbor in allExterior)
{
// Occupado
if (dungeon.RoomTiles.Contains(neighbor) || checkedTiles.Contains(neighbor) || !_anchorable.TileFree(_grid, neighbor, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask))
continue;
if (!random.Prob(gen.Prob) || !checkedTiles.Add(neighbor))
continue;
if (reservedTiles.Contains(neighbor))
continue;
_maps.SetTile(_gridUid, _grid, neighbor, _tile.GetVariantTile(tileDef, random));
var gridPos = _maps.GridTileToLocal(_gridUid, _grid, neighbor);
var protoNames = _entTable.GetSpawns(contents, random);
_entManager.SpawnEntitiesAttachedTo(gridPos, protoNames);
await SuspendDungeon();
if (!ValidateResume())
return;
}
}
}