using System.Threading.Tasks;
using Content.Shared.Maps;
using Content.Shared.Procedural;
using Content.Shared.Procedural.PostGeneration;
using Content.Shared.Storage;
using Robust.Shared.Map;
namespace Content.Server.Procedural.DungeonJob;
public sealed partial class DungeonJob
{
///
///
///
private async Task PostGen(RoomEntranceDunGen gen, Dungeon dungeon, HashSet reservedTiles, Random random)
{
var setTiles = new List<(Vector2i, Tile)>();
var tileDef = _tileDefManager[gen.Tile];
var contents = _prototype.Index(gen.Contents);
foreach (var room in dungeon.Rooms)
{
foreach (var entrance in room.Entrances)
{
if (reservedTiles.Contains(entrance))
continue;
setTiles.Add((entrance, _tile.GetVariantTile((ContentTileDefinition) tileDef, random)));
}
}
_maps.SetTiles(_gridUid, _grid, setTiles);
foreach (var room in dungeon.Rooms)
{
foreach (var entrance in room.Entrances)
{
if (reservedTiles.Contains(entrance))
continue;
_entManager.SpawnEntitiesAttachedTo(
_maps.GridTileToLocal(_gridUid, _grid, entrance),
_entTable.GetSpawns(contents, random));
await SuspendDungeon();
if (!ValidateResume())
return;
}
}
}
}