using System.Threading.Tasks; using Content.Shared.Maps; using Content.Shared.Procedural; using Content.Shared.Procedural.PostGeneration; using Content.Shared.Storage; using Robust.Shared.Map; namespace Content.Server.Procedural.DungeonJob; public sealed partial class DungeonJob { /// /// /// private async Task PostGen(RoomEntranceDunGen gen, Dungeon dungeon, HashSet reservedTiles, Random random) { var setTiles = new List<(Vector2i, Tile)>(); var tileDef = _tileDefManager[gen.Tile]; var contents = _prototype.Index(gen.Contents); foreach (var room in dungeon.Rooms) { foreach (var entrance in room.Entrances) { if (reservedTiles.Contains(entrance)) continue; setTiles.Add((entrance, _tile.GetVariantTile((ContentTileDefinition) tileDef, random))); } } _maps.SetTiles(_gridUid, _grid, setTiles); foreach (var room in dungeon.Rooms) { foreach (var entrance in room.Entrances) { if (reservedTiles.Contains(entrance)) continue; _entManager.SpawnEntitiesAttachedTo( _maps.GridTileToLocal(_gridUid, _grid, entrance), _entTable.GetSpawns(contents, random)); await SuspendDungeon(); if (!ValidateResume()) return; } } } }