#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Disposal;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameObjects.Components.Disposal
{
[RegisterComponent]
[ComponentReference(typeof(IInteractUsing))]
public class DisposalUnitComponent : SharedDisposalUnitComponent, IInteractHand, IInteractUsing, IDragDropOn
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
#pragma warning restore 649
public override string Name => "DisposalUnit";
///
/// The delay for an entity trying to move out of this unit.
///
private static readonly TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
///
/// Last time that an entity tried to exit this disposal unit.
///
private TimeSpan _lastExitAttempt;
///
/// The current pressure of this disposal unit.
/// Prevents it from flushing if it is not equal to or bigger than 1.
///
private float _pressure;
private bool _engaged;
[ViewVariables]
private TimeSpan _automaticEngageTime;
///
/// Token used to cancel the automatic engage of a disposal unit
/// after an entity enters it.
///
private CancellationTokenSource? _automaticEngageToken;
///
/// Container of entities inside this disposal unit.
///
[ViewVariables]
private Container _container = default!;
[ViewVariables] public IReadOnlyList ContainedEntities => _container.ContainedEntities;
[ViewVariables]
private BoundUserInterface _userInterface = default!;
[ViewVariables]
public bool Powered =>
!Owner.TryGetComponent(out PowerReceiverComponent receiver) ||
receiver.Powered;
[ViewVariables]
public bool Anchored =>
!Owner.TryGetComponent(out CollidableComponent collidable) ||
collidable.Anchored;
[ViewVariables]
private State State => _pressure >= 1 ? State.Ready : State.Pressurizing;
[ViewVariables]
private bool Engaged
{
get => _engaged;
set
{
var oldEngaged = _engaged;
_engaged = value;
if (oldEngaged == value)
{
return;
}
UpdateVisualState();
}
}
public bool CanInsert(IEntity entity)
{
if (!Anchored)
{
return false;
}
if (!entity.HasComponent() &&
!entity.HasComponent())
{
return false;
}
return _container.CanInsert(entity);
}
private void TryQueueEngage()
{
if (!Powered && ContainedEntities.Count == 0)
{
return;
}
_automaticEngageToken = new CancellationTokenSource();
Timer.Spawn(_automaticEngageTime, () =>
{
if (!TryFlush())
{
TryQueueEngage();
}
}, _automaticEngageToken.Token);
}
private void AfterInsert(IEntity entity)
{
TryQueueEngage();
if (entity.TryGetComponent(out IActorComponent actor))
{
_userInterface.Close(actor.playerSession);
}
UpdateVisualState();
}
public bool TryInsert(IEntity entity)
{
if (!CanInsert(entity) || !_container.Insert(entity))
{
return false;
}
AfterInsert(entity);
return true;
}
private bool TryDrop(IEntity user, IEntity entity)
{
if (!user.TryGetComponent(out HandsComponent hands))
{
return false;
}
if (!CanInsert(entity) || !hands.Drop(entity, _container))
{
return false;
}
AfterInsert(entity);
return true;
}
private void Remove(IEntity entity)
{
_container.Remove(entity);
if (ContainedEntities.Count == 0)
{
_automaticEngageToken?.Cancel();
_automaticEngageToken = null;
}
UpdateVisualState();
}
private bool CanFlush()
{
return _pressure >= 1 && Powered && Anchored;
}
private void ToggleEngage()
{
Engaged ^= true;
if (Engaged)
{
TryFlush();
}
}
public bool TryFlush()
{
if (!CanFlush())
{
return false;
}
var snapGrid = Owner.GetComponent();
var entry = snapGrid
.GetLocal()
.FirstOrDefault(entity => entity.HasComponent());
if (entry == null)
{
return false;
}
var entryComponent = entry.GetComponent();
var entities = _container.ContainedEntities.ToList();
foreach (var entity in _container.ContainedEntities.ToList())
{
_container.Remove(entity);
}
entryComponent.TryInsert(entities);
_automaticEngageToken?.Cancel();
_automaticEngageToken = null;
_pressure = 0;
Engaged = false;
UpdateVisualState(true);
UpdateInterface();
return true;
}
private void TryEjectContents()
{
foreach (var entity in _container.ContainedEntities.ToArray())
{
Remove(entity);
}
}
private void TogglePower()
{
if (!Owner.TryGetComponent(out PowerReceiverComponent receiver))
{
return;
}
receiver.PowerDisabled = !receiver.PowerDisabled;
UpdateInterface();
}
private DisposalUnitBoundUserInterfaceState GetInterfaceState()
{
var state = Loc.GetString($"{State}");
return new DisposalUnitBoundUserInterfaceState(Owner.Name, state, _pressure, Powered, Engaged);
}
private void UpdateInterface()
{
var state = GetInterfaceState();
_userInterface.SetState(state);
}
private bool PlayerCanUse(IEntity player)
{
if (player == null)
{
return false;
}
if (!ActionBlockerSystem.CanInteract(player) ||
!ActionBlockerSystem.CanUse(player))
{
return false;
}
return true;
}
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Session.AttachedEntity == null)
{
return;
}
if (!PlayerCanUse(obj.Session.AttachedEntity))
{
return;
}
if (!(obj.Message is UiButtonPressedMessage message))
{
return;
}
switch (message.Button)
{
case UiButton.Eject:
TryEjectContents();
break;
case UiButton.Engage:
ToggleEngage();
break;
case UiButton.Power:
TogglePower();
EntitySystem.Get().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private void UpdateVisualState()
{
UpdateVisualState(false);
}
private void UpdateVisualState(bool flush)
{
if (!Owner.TryGetComponent(out AppearanceComponent appearance))
{
return;
}
if (!Anchored)
{
appearance.SetData(Visuals.VisualState, VisualState.UnAnchored);
appearance.SetData(Visuals.Handle, HandleState.Normal);
appearance.SetData(Visuals.Light, LightState.Off);
return;
}
else if (_pressure < 1)
{
appearance.SetData(Visuals.VisualState, VisualState.Charging);
}
else
{
appearance.SetData(Visuals.VisualState, VisualState.Anchored);
}
appearance.SetData(Visuals.Handle, Engaged
? HandleState.Engaged
: HandleState.Normal);
if (!Powered)
{
appearance.SetData(Visuals.Light, LightState.Off);
return;
}
if (flush)
{
appearance.SetData(Visuals.VisualState, VisualState.Flushing);
appearance.SetData(Visuals.Light, LightState.Off);
return;
}
if (ContainedEntities.Count > 0)
{
appearance.SetData(Visuals.Light, LightState.Full);
return;
}
appearance.SetData(Visuals.Light, _pressure < 1
? LightState.Charging
: LightState.Ready);
}
public void Update(float frameTime)
{
if (!Powered)
{
return;
}
var oldPressure = _pressure;
_pressure = _pressure + frameTime > 1
? 1
: _pressure + 0.05f * frameTime;
if (oldPressure < 1 && _pressure >= 1)
{
UpdateVisualState();
if (Engaged)
{
TryFlush();
}
}
UpdateInterface();
}
private void PowerStateChanged(object? sender, PowerStateEventArgs args)
{
if (!args.Powered)
{
_automaticEngageToken?.Cancel();
_automaticEngageToken = null;
}
UpdateVisualState();
if (Engaged && !TryFlush())
{
TryQueueEngage();
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataReadWriteFunction(
"pressure",
1.0f,
pressure => _pressure = pressure,
() => _pressure);
serializer.DataReadWriteFunction(
"automaticEngageTime",
30,
seconds => _automaticEngageTime = TimeSpan.FromSeconds(seconds),
() => (int) _automaticEngageTime.TotalSeconds);
serializer.DataReadWriteFunction(
"automaticEngageTime",
30,
seconds => _automaticEngageTime = TimeSpan.FromSeconds(seconds),
() => (int) _automaticEngageTime.TotalSeconds);
}
public override void Initialize()
{
base.Initialize();
_container = ContainerManagerComponent.Ensure(Name, Owner);
_userInterface = Owner.GetComponent()
.GetBoundUserInterface(DisposalUnitUiKey.Key);
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
UpdateInterface();
}
protected override void Startup()
{
base.Startup();
Owner.EnsureComponent();
var collidable = Owner.EnsureComponent();
collidable.AnchoredChanged += UpdateVisualState;
if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
{
receiver.OnPowerStateChanged += PowerStateChanged;
}
UpdateVisualState();
}
public override void OnRemove()
{
if (Owner.TryGetComponent(out ICollidableComponent collidable))
{
collidable.AnchoredChanged -= UpdateVisualState;
}
if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
{
receiver.OnPowerStateChanged -= PowerStateChanged;
}
foreach (var entity in _container.ContainedEntities.ToArray())
{
_container.ForceRemove(entity);
}
_userInterface.CloseAll();
_automaticEngageToken?.Cancel();
_automaticEngageToken = null;
_container = null!;
base.OnRemove();
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case RelayMovementEntityMessage msg:
if (!msg.Entity.TryGetComponent(out HandsComponent hands) ||
hands.Count == 0 ||
_gameTiming.CurTime < _lastExitAttempt + ExitAttemptDelay)
{
break;
}
_lastExitAttempt = _gameTiming.CurTime;
Remove(msg.Entity);
break;
}
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
if (!ActionBlockerSystem.CanInteract(eventArgs.User))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
Loc.GetString("You can't do that!"));
return false;
}
if (ContainerHelpers.IsInContainer(eventArgs.User))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
Loc.GetString("You can't reach there!"));
return false;
}
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
{
return false;
}
if (!eventArgs.User.HasComponent())
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
Loc.GetString("You have no hands!"));
return false;
}
_userInterface.Open(actor.playerSession);
return true;
}
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
return TryDrop(eventArgs.User, eventArgs.Using);
}
bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
{
return CanInsert(eventArgs.Dropped);
}
bool IDragDropOn.DragDropOn(DragDropEventArgs eventArgs)
{
return TryInsert(eventArgs.Dropped);
}
[Verb]
private sealed class SelfInsertVerb : Verb
{
protected override void GetData(IEntity user, DisposalUnitComponent component, VerbData data)
{
data.Visibility = VerbVisibility.Invisible;
if (!ActionBlockerSystem.CanInteract(user) ||
component.ContainedEntities.Contains(user))
{
return;
}
data.Visibility = VerbVisibility.Visible;
data.Text = Loc.GetString("Jump inside");
}
protected override void Activate(IEntity user, DisposalUnitComponent component)
{
component.TryInsert(user);
}
}
[Verb]
private sealed class FlushVerb : Verb
{
protected override void GetData(IEntity user, DisposalUnitComponent component, VerbData data)
{
data.Visibility = VerbVisibility.Invisible;
if (!ActionBlockerSystem.CanInteract(user) ||
component.ContainedEntities.Contains(user))
{
return;
}
data.Visibility = VerbVisibility.Visible;
data.Text = Loc.GetString("Flush");
}
protected override void Activate(IEntity user, DisposalUnitComponent component)
{
component.Engaged = true;
component.TryFlush();
}
}
}
}