using Content.Shared.GameObjects.Components; using Robust.Client.GameObjects.Components.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects.Components.UserInterface; namespace Content.Client.GameObjects.Components.Paper { public class PaperBoundUserInterface : BoundUserInterface { private PaperWindow _window; public PaperBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _window = new PaperWindow { Title = Owner.Owner.Name, }; _window.OnClose += Close; _window.Input.OnTextEntered += Input_OnTextEntered; _window.OpenCentered(); } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); _window.Populate((SharedPaperComponent.PaperBoundUserInterfaceState)state); } private void Input_OnTextEntered(LineEdit.LineEditEventArgs obj) { if(!string.IsNullOrEmpty(obj.Text)) { SendMessage(new SharedPaperComponent.PaperInputText(obj.Text)); _window.Input.Text = string.Empty; } } } }