using Content.Client.UserInterface.Stylesheets; using Content.Client.Utility; using Content.Shared.Chemistry; using Content.Shared.GameObjects.Components.Chemistry; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Timing; using Robust.Shared.ViewVariables; namespace Content.Client.GameObjects.Components.Chemistry { /// /// Client behavior for injectors & syringes. Used for item status on injectors /// [RegisterComponent] public class InjectorComponent : SharedInjectorComponent, IItemStatus { [ViewVariables] private ReagentUnit CurrentVolume { get; set; } [ViewVariables] private ReagentUnit TotalVolume { get; set; } [ViewVariables] private InjectorToggleMode CurrentMode { get; set; } [ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded; //Add/remove item status code Control IItemStatus.MakeControl() => new StatusControl(this); void IItemStatus.DestroyControl(Control control) { } //Handle net updates public override void HandleComponentState(ComponentState curState, ComponentState nextState) { var cast = (InjectorComponentState) curState; if (cast != null) { CurrentVolume = cast.CurrentVolume; TotalVolume = cast.TotalVolume; CurrentMode = cast.CurrentMode; _uiUpdateNeeded = true; } } /// /// Item status control for injectors /// private sealed class StatusControl : Control { private readonly InjectorComponent _parent; private readonly RichTextLabel _label; public StatusControl(InjectorComponent parent) { _parent = parent; _label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } }; AddChild(_label); parent._uiUpdateNeeded = true; } protected override void Update(FrameEventArgs args) { base.Update(args); if (!_parent._uiUpdateNeeded) { return; } _parent._uiUpdateNeeded = false; //Update current volume and injector state var modeStringLocalized = _parent.CurrentMode switch { InjectorToggleMode.Draw => Loc.GetString("Draw"), InjectorToggleMode.Inject => Loc.GetString("Inject"), _ => Loc.GetString("Invalid") }; _label.SetMarkup(Loc.GetString("Volume: [color=white]{0}/{1}[/color] | [color=white]{2}[/color]", _parent.CurrentVolume, _parent.TotalVolume, modeStringLocalized)); } } } }