#nullable enable using Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser; using JetBrains.Annotations; using Robust.Client.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.Localization; using static Content.Shared.GameObjects.Components.Chemistry.ChemMaster.SharedChemMasterComponent; namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster { /// /// Initializes a and updates it when new server messages are received. /// [UsedImplicitly] public class ChemMasterBoundUserInterface : BoundUserInterface { private ChemMasterWindow? _window; public ChemMasterBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { } /// /// Called each time a chem master UI instance is opened. Generates the window and fills it with /// relevant info. Sets the actions for static buttons. /// protected override void Open() { base.Open(); //Setup window layout/elements _window = new ChemMasterWindow { Title = Loc.GetString("ChemMaster 4000"), }; _window.OpenCentered(); _window.OnClose += Close; //Setup static button actions. _window.EjectButton.OnPressed += _ => PrepareData(UiAction.Eject, null, null, null); _window.BufferTransferButton.OnPressed += _ => PrepareData(UiAction.Transfer, null, null, null); _window.BufferDiscardButton.OnPressed += _ => PrepareData(UiAction.Discard, null, null, null); _window.CreatePills.OnPressed += _ => PrepareData(UiAction.CreatePills, null, _window.PillAmount.Value, null); _window.CreateBottles.OnPressed += _ => PrepareData(UiAction.CreateBottles, null, null, _window.BottleAmount.Value); _window.OnChemButtonPressed += (args, button) => PrepareData(UiAction.ChemButton, button, null, null); } /// /// Update the ui each time new state data is sent from the server. /// /// /// Data of the that this ui represents. /// Sent from the server. /// protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); var castState = (ChemMasterBoundUserInterfaceState)state; _window?.UpdateState(castState); //Update window state } private void PrepareData(UiAction action, ChemButton? button, int? pillAmount, int? bottleAmount) { if (button != null) { SendMessage(new UiActionMessage(action, button.Amount, button.Id, button.isBuffer, null, null)); } else { SendMessage(new UiActionMessage(action, null, null, null, pillAmount, bottleAmount)); } } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing) { _window?.Dispose(); } } } }