using Robust.Shared.GameStates;
namespace Content.Shared.Spawners.Components;
///
/// Put this component on something you would like to despawn after a certain amount of time
///
[RegisterComponent]
public sealed partial class TimedDespawnComponent : Component
{
///
/// How long the entity will exist before despawning
///
[DataField("lifetime")]
public float Lifetime = 5f;
}