using System; using Content.Shared.GameObjects.Components.Observer; using Content.Shared.GameObjects.Components.Observer.GhostRoles; using Robust.Client.AutoGenerated; using Robust.Client.UserInterface.CustomControls; using Robust.Shared.Maths; namespace Content.Client.GameObjects.Components.Observer.GhostRoles { [GenerateTypedNameReferences] public partial class GhostRolesWindow : SS14Window { public event Action RoleRequested; public void ClearEntries() { EntryContainer.DisposeAllChildren(); NoRolesMessage.Visible = true; } public void AddEntry(GhostRoleInfo info) { NoRolesMessage.Visible = false; EntryContainer.AddChild(new GhostRolesEntry(info, _ => RoleRequested?.Invoke(info.Identifier))); } } }