#nullable enable using Content.Shared.GameObjects.Components.Body; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; namespace Content.Client.GameObjects.Components.Body { [RegisterComponent] [ComponentReference(typeof(IBody))] public class BodyComponent : SharedBodyComponent, IDraggable { bool IDraggable.CanStartDrag(StartDragDropEventArgs args) { return true; } bool IDraggable.CanDrop(CanDropEventArgs args) { return true; } } }