using Content.Server.Explosion.Components; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Destructible.Thresholds.Behaviors { /// /// This behavior will trigger entities with to go boom. /// [UsedImplicitly] [DataDefinition] public sealed class ExplodeBehavior : IThresholdBehavior { public void Execute(EntityUid owner, DestructibleSystem system) { system.ExplosionSystem.TriggerExplosive(owner); } } }