using Content.Client.HealthOverlay; using Robust.Shared.Console; using Robust.Shared.GameObjects; namespace Content.Client.Commands { public class ToggleHealthOverlayCommand : IConsoleCommand { public string Command => "togglehealthoverlay"; public string Description => "Toggles a health bar above mobs."; public string Help => $"Usage: {Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var system = EntitySystem.Get(); system.Enabled = !system.Enabled; shell.WriteLine($"Health overlay system {(system.Enabled ? "enabled" : "disabled")}."); } } }