using System;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Shared.Buckle.Components
{
public enum StrapPosition
{
///
/// (Default) Makes no change to the buckled mob
///
None = 0,
///
/// Makes the mob stand up
///
Stand,
///
/// Makes the mob lie down
///
Down
}
[NetworkedComponent()]
public abstract class SharedStrapComponent : Component, IDragDropOn
{
bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
{
if (!IoCManager.Resolve().TryGetComponent(eventArgs.Dragged, out SharedBuckleComponent? buckleComponent)) return false;
bool Ignored(EntityUid entity) => entity == eventArgs.User || entity == eventArgs.Dragged || entity == eventArgs.Target;
return EntitySystem.Get().InRangeUnobstructed(eventArgs.Target, eventArgs.Dragged, buckleComponent.Range, predicate: Ignored);
}
public abstract bool DragDropOn(DragDropEvent eventArgs);
}
[Serializable, NetSerializable]
public sealed class StrapComponentState : ComponentState
{
public StrapComponentState(StrapPosition position)
{
Position = position;
}
///
/// The change in position that this strap makes to the strapped mob
///
public StrapPosition Position { get; }
}
[Serializable, NetSerializable]
public enum StrapVisuals : byte
{
RotationAngle,
BuckledState
}
}