using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Client.HUD.UI;
using Content.Client.Info;
using Content.Client.Resources;
using Content.Client.Stylesheets;
using Content.Client.Targeting;
using Content.Shared;
using Content.Shared.CCVar;
using Content.Shared.HUD;
using Content.Shared.Input;
using Content.Shared.Targeting;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using static Robust.Client.Input.Keyboard.Key;
using static Robust.Client.UserInterface.Controls.BoxContainer;
using Control = Robust.Client.UserInterface.Control;
using LC = Robust.Client.UserInterface.Controls.LayoutContainer;
namespace Content.Client.HUD
{
///
/// Responsible for laying out the default game HUD.
///
public interface IGameHud
{
Control RootControl { get; }
// Escape top button.
bool EscapeButtonDown { get; set; }
Action? EscapeButtonToggled { get; set; }
// Character top button.
bool CharacterButtonDown { get; set; }
bool CharacterButtonVisible { get; set; }
Action? CharacterButtonToggled { get; set; }
// Inventory top button.
bool InventoryButtonDown { get; set; }
bool InventoryButtonVisible { get; set; }
// Crafting top button.
bool CraftingButtonDown { get; set; }
bool CraftingButtonVisible { get; set; }
Action? CraftingButtonToggled { get; set; }
// Actions top button.
bool ActionsButtonDown { get; set; }
bool ActionsButtonVisible { get; set; }
Action? ActionsButtonToggled { get; set; }
// Admin top button.
bool AdminButtonDown { get; set; }
bool AdminButtonVisible { get; set; }
Action? AdminButtonToggled { get; set; }
// Sandbox top button.
bool SandboxButtonDown { get; set; }
bool SandboxButtonVisible { get; set; }
Action? SandboxButtonToggled { get; set; }
Control HandsContainer { get; }
Control SuspicionContainer { get; }
Control BottomLeftInventoryQuickButtonContainer { get; }
Control BottomRightInventoryQuickButtonContainer { get; }
Control TopInventoryQuickButtonContainer { get; }
bool CombatPanelVisible { get; set; }
TargetingZone TargetingZone { get; set; }
Action? OnTargetingZoneChanged { get; set; }
Control VoteContainer { get; }
void AddTopNotification(TopNotification notification);
Texture GetHudTexture(string path);
bool ValidateHudTheme(int idx);
// Init logic.
void Initialize();
}
internal sealed class GameHud : IGameHud
{
private BoxContainer _topButtonsContainer = default!;
private TopButton _buttonEscapeMenu = default!;
private TopButton _buttonInfo = default!;
private TopButton _buttonCharacterMenu = default!;
private TopButton _buttonInventoryMenu = default!;
private TopButton _buttonCraftingMenu = default!;
private TopButton _buttonActionsMenu = default!;
private TopButton _buttonAdminMenu = default!;
private TopButton _buttonSandboxMenu = default!;
private InfoWindow _infoWindow = default!;
private TargetingDoll _targetingDoll = default!;
private BoxContainer _combatPanelContainer = default!;
private BoxContainer _topNotificationContainer = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly INetConfigurationManager _configManager = default!;
public Control HandsContainer { get; private set; } = default!;
public Control SuspicionContainer { get; private set; } = default!;
public Control TopInventoryQuickButtonContainer { get; private set; } = default!;
public Control BottomLeftInventoryQuickButtonContainer { get; private set; } = default!;
public Control BottomRightInventoryQuickButtonContainer { get; private set; } = default!;
public bool CombatPanelVisible
{
get => _combatPanelContainer.Visible;
set => _combatPanelContainer.Visible = value;
}
public TargetingZone TargetingZone
{
get => _targetingDoll.ActiveZone;
set => _targetingDoll.ActiveZone = value;
}
public Action? OnTargetingZoneChanged { get; set; }
public void AddTopNotification(TopNotification notification)
{
_topNotificationContainer.AddChild(notification);
}
public bool ValidateHudTheme(int idx)
{
if (!_prototypeManager.TryIndex(idx.ToString(), out HudThemePrototype? _))
{
Logger.ErrorS("hud", "invalid HUD theme id {0}, using different theme",
idx);
var proto = _prototypeManager.EnumeratePrototypes().FirstOrDefault();
if (proto == null)
{
throw new NullReferenceException("No valid HUD prototypes!");
}
var id = int.Parse(proto.ID);
_configManager.SetCVar(CCVars.HudTheme, id);
return false;
}
return true;
}
public Texture GetHudTexture(string path)
{
var id = _configManager.GetCVar("hud.theme");
var dir = string.Empty;
if (!_prototypeManager.TryIndex(id.ToString(), out HudThemePrototype? proto))
{
throw new ArgumentOutOfRangeException();
}
dir = proto.Path;
var resourcePath = (new ResourcePath("/Textures/Interface/Inventory") / dir) / path;
return _resourceCache.GetTexture(resourcePath);
}
public void Initialize()
{
RootControl = new LC { Name = "AAAAAAAAAAAAAAAAAAAAAA"};
LC.SetAnchorPreset(RootControl, LC.LayoutPreset.Wide);
var escapeTexture = _resourceCache.GetTexture("/Textures/Interface/hamburger.svg.192dpi.png");
var characterTexture = _resourceCache.GetTexture("/Textures/Interface/character.svg.192dpi.png");
var inventoryTexture = _resourceCache.GetTexture("/Textures/Interface/inventory.svg.192dpi.png");
var craftingTexture = _resourceCache.GetTexture("/Textures/Interface/hammer.svg.192dpi.png");
var actionsTexture = _resourceCache.GetTexture("/Textures/Interface/fist.svg.192dpi.png");
var adminTexture = _resourceCache.GetTexture("/Textures/Interface/gavel.svg.192dpi.png");
var infoTexture = _resourceCache.GetTexture("/Textures/Interface/info.svg.192dpi.png");
var sandboxTexture = _resourceCache.GetTexture("/Textures/Interface/sandbox.svg.192dpi.png");
_topButtonsContainer = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
SeparationOverride = 8
};
RootControl.AddChild(_topButtonsContainer);
LC.SetAnchorAndMarginPreset(_topButtonsContainer, LC.LayoutPreset.TopLeft,
margin: 10);
// the icon textures here should all have the same image height (32) but different widths, so in order to ensure
// the buttons themselves are consistent widths we set a common custom min size
Vector2 topMinSize = (42, 64);
// Escape
_buttonEscapeMenu = new TopButton(escapeTexture, EngineKeyFunctions.EscapeMenu, _inputManager)
{
ToolTip = Loc.GetString("game-hud-open-escape-menu-button-tooltip"),
MinSize = (70, 64),
StyleClasses = {StyleBase.ButtonOpenRight}
};
_topButtonsContainer.AddChild(_buttonEscapeMenu);
_buttonEscapeMenu.OnToggled += args => EscapeButtonToggled?.Invoke(args.Pressed);
// Character
_buttonCharacterMenu = new TopButton(characterTexture, ContentKeyFunctions.OpenCharacterMenu, _inputManager)
{
ToolTip = Loc.GetString("game-hud-open-character-menu-button-tooltip"),
MinSize = topMinSize,
Visible = false,
StyleClasses = {StyleBase.ButtonSquare}
};
_topButtonsContainer.AddChild(_buttonCharacterMenu);
_buttonCharacterMenu.OnToggled += args => CharacterButtonToggled?.Invoke(args.Pressed);
// Inventory
_buttonInventoryMenu = new TopButton(inventoryTexture, ContentKeyFunctions.OpenInventoryMenu, _inputManager)
{
ToolTip = Loc.GetString("game-hud-open-inventory-menu-button-tooltip"),
MinSize = topMinSize,
Visible = false,
StyleClasses = {StyleBase.ButtonSquare}
};
_topButtonsContainer.AddChild(_buttonInventoryMenu);
_buttonInventoryMenu.OnToggled += args => InventoryButtonDown = args.Pressed;
// Crafting
_buttonCraftingMenu = new TopButton(craftingTexture, ContentKeyFunctions.OpenCraftingMenu, _inputManager)
{
ToolTip = Loc.GetString("game-hud-open-crafting-menu-button-tooltip"),
MinSize = topMinSize,
Visible = false,
StyleClasses = {StyleBase.ButtonSquare}
};
_topButtonsContainer.AddChild(_buttonCraftingMenu);
_buttonCraftingMenu.OnToggled += args => CraftingButtonToggled?.Invoke(args.Pressed);
// Actions
_buttonActionsMenu = new TopButton(actionsTexture, ContentKeyFunctions.OpenActionsMenu, _inputManager)
{
ToolTip = Loc.GetString("game-hud-open-actions-menu-button-tooltip"),
MinSize = topMinSize,
Visible = false,
StyleClasses = {StyleBase.ButtonSquare}
};
_topButtonsContainer.AddChild(_buttonActionsMenu);
_buttonActionsMenu.OnToggled += args => ActionsButtonToggled?.Invoke(args.Pressed);
// Admin
_buttonAdminMenu = new TopButton(adminTexture, ContentKeyFunctions.OpenAdminMenu, _inputManager)
{
ToolTip = Loc.GetString("game-hud-open-admin-menu-button-tooltip"),
MinSize = topMinSize,
Visible = false,
StyleClasses = {StyleBase.ButtonSquare}
};
_topButtonsContainer.AddChild(_buttonAdminMenu);
_buttonAdminMenu.OnToggled += args => AdminButtonToggled?.Invoke(args.Pressed);
// Sandbox
_buttonSandboxMenu = new TopButton(sandboxTexture, ContentKeyFunctions.OpenSandboxWindow, _inputManager)
{
ToolTip = Loc.GetString("game-hud-open-sandbox-menu-button-tooltip"),
MinSize = topMinSize,
Visible = false,
StyleClasses = {StyleBase.ButtonSquare}
};
_topButtonsContainer.AddChild(_buttonSandboxMenu);
_buttonSandboxMenu.OnToggled += args => SandboxButtonToggled?.Invoke(args.Pressed);
// Info Window
_buttonInfo = new TopButton(infoTexture, ContentKeyFunctions.OpenInfo, _inputManager)
{
ToolTip = Loc.GetString("ui-options-function-open-info"),
MinSize = topMinSize,
StyleClasses = {StyleBase.ButtonOpenLeft, TopButton.StyleClassRedTopButton},
};
_topButtonsContainer.AddChild(_buttonInfo);
_buttonInfo.OnToggled += a => ButtonInfoOnOnToggled();
_infoWindow = new InfoWindow();
_infoWindow.OnClose += () => _buttonInfo.Pressed = false;
_inputManager.SetInputCommand(ContentKeyFunctions.OpenInfo,
InputCmdHandler.FromDelegate(s => ButtonInfoOnOnToggled()));
_combatPanelContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
HorizontalAlignment = Control.HAlignment.Left,
VerticalAlignment = Control.VAlignment.Bottom,
Children =
{
(_targetingDoll = new TargetingDoll(_resourceCache))
}
};
LC.SetGrowHorizontal(_combatPanelContainer, LC.GrowDirection.Begin);
LC.SetGrowVertical(_combatPanelContainer, LC.GrowDirection.Begin);
LC.SetAnchorAndMarginPreset(_combatPanelContainer, LC.LayoutPreset.BottomRight);
LC.SetMarginBottom(_combatPanelContainer, -10f);
_targetingDoll.OnZoneChanged += args => OnTargetingZoneChanged?.Invoke(args);
var centerBottomContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
SeparationOverride = 5,
HorizontalAlignment = Control.HAlignment.Center
};
LC.SetAnchorAndMarginPreset(centerBottomContainer, LC.LayoutPreset.CenterBottom);
LC.SetGrowHorizontal(centerBottomContainer, LC.GrowDirection.Both);
LC.SetGrowVertical(centerBottomContainer, LC.GrowDirection.Begin);
LC.SetMarginBottom(centerBottomContainer, -10f);
RootControl.AddChild(centerBottomContainer);
HandsContainer = new BoxContainer()
{
VerticalAlignment = Control.VAlignment.Bottom,
HorizontalAlignment = Control.HAlignment.Center,
Orientation = LayoutOrientation.Vertical,
};
BottomRightInventoryQuickButtonContainer = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
VerticalAlignment = Control.VAlignment.Bottom,
HorizontalAlignment = Control.HAlignment.Right
};
BottomLeftInventoryQuickButtonContainer = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
VerticalAlignment = Control.VAlignment.Bottom,
HorizontalAlignment = Control.HAlignment.Left
};
TopInventoryQuickButtonContainer = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Visible = false,
VerticalAlignment = Control.VAlignment.Bottom,
HorizontalAlignment = Control.HAlignment.Center
};
var bottomRow = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
HorizontalAlignment = Control.HAlignment.Center
};
bottomRow.AddChild(new Control {MinSize = (69, 0)}); //Padding (nice)
bottomRow.AddChild(BottomLeftInventoryQuickButtonContainer);
bottomRow.AddChild(HandsContainer);
bottomRow.AddChild(BottomRightInventoryQuickButtonContainer);
bottomRow.AddChild(new Control {MinSize = (1, 0)}); //Padding
centerBottomContainer.AddChild(TopInventoryQuickButtonContainer);
centerBottomContainer.AddChild(bottomRow);
SuspicionContainer = new Control
{
HorizontalAlignment = Control.HAlignment.Center
};
var rightBottomContainer = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
SeparationOverride = 5
};
LC.SetAnchorAndMarginPreset(rightBottomContainer, LC.LayoutPreset.BottomRight);
LC.SetGrowHorizontal(rightBottomContainer, LC.GrowDirection.Begin);
LC.SetGrowVertical(rightBottomContainer, LC.GrowDirection.Begin);
LC.SetMarginBottom(rightBottomContainer, -10f);
LC.SetMarginRight(rightBottomContainer, -10f);
RootControl.AddChild(rightBottomContainer);
rightBottomContainer.AddChild(_combatPanelContainer);
RootControl.AddChild(SuspicionContainer);
LC.SetAnchorAndMarginPreset(SuspicionContainer, LC.LayoutPreset.BottomLeft,
margin: 10);
LC.SetGrowHorizontal(SuspicionContainer, LC.GrowDirection.End);
LC.SetGrowVertical(SuspicionContainer, LC.GrowDirection.Begin);
_topNotificationContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
MinSize = (600, 0)
};
RootControl.AddChild(_topNotificationContainer);
LC.SetAnchorPreset(_topNotificationContainer, LC.LayoutPreset.CenterTop);
LC.SetGrowHorizontal(_topNotificationContainer, LC.GrowDirection.Both);
LC.SetGrowVertical(_topNotificationContainer, LC.GrowDirection.End);
VoteContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical
};
RootControl.AddChild(VoteContainer);
LC.SetAnchorPreset(VoteContainer, LC.LayoutPreset.TopLeft);
LC.SetMarginLeft(VoteContainer, 180);
LC.SetMarginTop(VoteContainer, 100);
LC.SetGrowHorizontal(VoteContainer, LC.GrowDirection.End);
LC.SetGrowVertical(VoteContainer, LC.GrowDirection.End);
}
private void ButtonInfoOnOnToggled()
{
_buttonInfo.StyleClasses.Remove(TopButton.StyleClassRedTopButton);
if (_infoWindow.IsOpen)
{
if (!_infoWindow.IsAtFront())
{
_infoWindow.MoveToFront();
_buttonInfo.Pressed = true;
}
else
{
_infoWindow.Close();
_buttonInfo.Pressed = false;
}
}
else
{
_infoWindow.OpenCentered();
_buttonInfo.Pressed = true;
}
}
public Control RootControl { get; private set; } = default!;
public bool EscapeButtonDown
{
get => _buttonEscapeMenu.Pressed;
set => _buttonEscapeMenu.Pressed = value;
}
public Action? EscapeButtonToggled { get; set; }
public bool CharacterButtonDown
{
get => _buttonCharacterMenu.Pressed;
set => _buttonCharacterMenu.Pressed = value;
}
public bool CharacterButtonVisible
{
get => _buttonCharacterMenu.Visible;
set => _buttonCharacterMenu.Visible = value;
}
public Action? CharacterButtonToggled { get; set; }
public bool InventoryButtonDown
{
get => _buttonInventoryMenu.Pressed;
set
{
TopInventoryQuickButtonContainer.Visible = value;
_buttonInventoryMenu.Pressed = value;
}
}
public bool InventoryButtonVisible
{
get => _buttonInventoryMenu.Visible;
set => _buttonInventoryMenu.Visible = value;
}
public bool CraftingButtonDown
{
get => _buttonCraftingMenu.Pressed;
set => _buttonCraftingMenu.Pressed = value;
}
public bool CraftingButtonVisible
{
get => _buttonCraftingMenu.Visible;
set => _buttonCraftingMenu.Visible = value;
}
public Action? CraftingButtonToggled { get; set; }
public bool ActionsButtonDown
{
get => _buttonActionsMenu.Pressed;
set => _buttonActionsMenu.Pressed = value;
}
public bool ActionsButtonVisible
{
get => _buttonActionsMenu.Visible;
set => _buttonActionsMenu.Visible = value;
}
public Action? ActionsButtonToggled { get; set; }
public bool AdminButtonDown
{
get => _buttonAdminMenu.Pressed;
set => _buttonAdminMenu.Pressed = value;
}
public bool AdminButtonVisible
{
get => _buttonAdminMenu.Visible;
set => _buttonAdminMenu.Visible = value;
}
public Action? AdminButtonToggled { get; set; }
public bool SandboxButtonDown
{
get => _buttonSandboxMenu.Pressed;
set => _buttonSandboxMenu.Pressed = value;
}
public bool SandboxButtonVisible
{
get => _buttonSandboxMenu.Visible;
set => _buttonSandboxMenu.Visible = value;
}
public Action? SandboxButtonToggled { get; set; }
public Control VoteContainer { get; private set; } = default!;
public sealed class TopButton : ContainerButton
{
public const string StyleClassLabelTopButton = "topButtonLabel";
public const string StyleClassRedTopButton = "topButtonLabel";
private const float CustomTooltipDelay = 0.4f;
private static readonly Color ColorNormal = Color.FromHex("#7b7e9e");
private static readonly Color ColorRedNormal = Color.FromHex("#FEFEFE");
private static readonly Color ColorHovered = Color.FromHex("#9699bb");
private static readonly Color ColorRedHovered = Color.FromHex("#FFFFFF");
private static readonly Color ColorPressed = Color.FromHex("#789B8C");
private const float VertPad = 8f;
private Color NormalColor => HasStyleClass(StyleClassRedTopButton) ? ColorRedNormal : ColorNormal;
private Color HoveredColor => HasStyleClass(StyleClassRedTopButton) ? ColorRedHovered : ColorHovered;
private readonly TextureRect _textureRect;
private readonly Label _label;
private readonly BoundKeyFunction _function;
private readonly IInputManager _inputManager;
public TopButton(Texture texture, BoundKeyFunction function, IInputManager inputManager)
{
_function = function;
_inputManager = inputManager;
TooltipDelay = CustomTooltipDelay;
AddChild(
new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Children =
{
(_textureRect = new TextureRect
{
TextureScale = (0.5f, 0.5f),
Texture = texture,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
VerticalExpand = true,
Margin = new Thickness(0, VertPad),
ModulateSelfOverride = NormalColor,
Stretch = TextureRect.StretchMode.KeepCentered
}),
(_label = new Label
{
Text = ShortKeyName(_function),
HorizontalAlignment = HAlignment.Center,
ModulateSelfOverride = NormalColor,
StyleClasses = {StyleClassLabelTopButton}
})
}
}
);
ToggleMode = true;
}
protected override void EnteredTree()
{
_inputManager.OnKeyBindingAdded += OnKeyBindingChanged;
_inputManager.OnKeyBindingRemoved += OnKeyBindingChanged;
}
protected override void ExitedTree()
{
_inputManager.OnKeyBindingAdded -= OnKeyBindingChanged;
_inputManager.OnKeyBindingRemoved -= OnKeyBindingChanged;
}
private void OnKeyBindingChanged(IKeyBinding obj)
{
_label.Text = ShortKeyName(_function);
}
private string ShortKeyName(BoundKeyFunction keyFunction)
{
// need to use shortened key names so they fit in the buttons.
return TryGetShortKeyName(keyFunction, out var name) ? Loc.GetString(name) : " ";
}
private bool TryGetShortKeyName(BoundKeyFunction keyFunction, [NotNullWhen(true)] out string? name)
{
if (_inputManager.TryGetKeyBinding(keyFunction, out var binding))
{
// can't possibly fit a modifier key in the top button, so omit it
var key = binding.BaseKey;
if (binding.Mod1 != Unknown || binding.Mod2 != Unknown ||
binding.Mod3 != Unknown)
{
name = null;
return false;
}
name = null;
name = key switch
{
Apostrophe => "'",
Comma => ",",
Delete => "Del",
Down => "Dwn",
Escape => "Esc",
Equal => "=",
Home => "Hom",
Insert => "Ins",
Left => "Lft",
Menu => "Men",
Minus => "-",
Num0 => "0",
Num1 => "1",
Num2 => "2",
Num3 => "3",
Num4 => "4",
Num5 => "5",
Num6 => "6",
Num7 => "7",
Num8 => "8",
Num9 => "9",
Pause => "||",
Period => ".",
Return => "Ret",
Right => "Rgt",
Slash => "/",
Space => "Spc",
Tab => "Tab",
Tilde => "~",
BackSlash => "\\",
BackSpace => "Bks",
LBracket => "[",
MouseButton4 => "M4",
MouseButton5 => "M5",
MouseButton6 => "M6",
MouseButton7 => "M7",
MouseButton8 => "M8",
MouseButton9 => "M9",
MouseLeft => "ML",
MouseMiddle => "MM",
MouseRight => "MR",
NumpadDecimal => "N.",
NumpadDivide => "N/",
NumpadEnter => "Ent",
NumpadMultiply => "*",
NumpadNum0 => "0",
NumpadNum1 => "1",
NumpadNum2 => "2",
NumpadNum3 => "3",
NumpadNum4 => "4",
NumpadNum5 => "5",
NumpadNum6 => "6",
NumpadNum7 => "7",
NumpadNum8 => "8",
NumpadNum9 => "9",
NumpadSubtract => "N-",
PageDown => "PgD",
PageUp => "PgU",
RBracket => "]",
SemiColon => ";",
_ => DefaultShortKeyName(keyFunction)
};
return name != null;
}
name = null;
return false;
}
private string? DefaultShortKeyName(BoundKeyFunction keyFunction)
{
var name = FormattedMessage.EscapeText(_inputManager.GetKeyFunctionButtonString(keyFunction));
return name.Length > 3 ? null : name;
}
protected override void StylePropertiesChanged()
{
// colors of children depend on style, so ensure we update when style is changed
base.StylePropertiesChanged();
UpdateChildColors();
}
private void UpdateChildColors()
{
if (_label == null || _textureRect == null) return;
switch (DrawMode)
{
case DrawModeEnum.Normal:
_textureRect.ModulateSelfOverride = NormalColor;
_label.ModulateSelfOverride = NormalColor;
break;
case DrawModeEnum.Pressed:
_textureRect.ModulateSelfOverride = ColorPressed;
_label.ModulateSelfOverride = ColorPressed;
break;
case DrawModeEnum.Hover:
_textureRect.ModulateSelfOverride = HoveredColor;
_label.ModulateSelfOverride = HoveredColor;
break;
case DrawModeEnum.Disabled:
break;
}
}
protected override void DrawModeChanged()
{
base.DrawModeChanged();
UpdateChildColors();
}
}
}
}