using Content.Shared.FixedPoint;
namespace Content.Shared.Fluids.Components;
[RegisterComponent]
public sealed partial class SpillableComponent : Component
{
[DataField("solution")]
public string SolutionName = "puddle";
///
/// Should this item be spilled when worn as clothing?
/// Doesn't count for pockets or hands.
///
[DataField]
public bool SpillWorn = true;
[DataField]
public float? SpillDelay;
///
/// At most how much reagent can be splashed on someone at once?
///
[DataField]
public FixedPoint2 MaxMeleeSpillAmount = FixedPoint2.New(20);
}