using Content.Shared.FixedPoint; namespace Content.Shared.Fluids.Components; [RegisterComponent] public sealed partial class SpillableComponent : Component { [DataField("solution")] public string SolutionName = "puddle"; /// /// Should this item be spilled when worn as clothing? /// Doesn't count for pockets or hands. /// [DataField] public bool SpillWorn = true; [DataField] public float? SpillDelay; /// /// At most how much reagent can be splashed on someone at once? /// [DataField] public FixedPoint2 MaxMeleeSpillAmount = FixedPoint2.New(20); }