using Content.Client.GameObjects; using Robust.Client.UserInterface; using Robust.Shared.Interfaces.GameObjects; namespace Content.Client.UserInterface { public interface IItemSlotManager { void Initialize(); bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity item); void UpdateCooldown(ItemSlotButton cooldownTexture, IEntity entity); bool SetItemSlot(ItemSlotButton button, IEntity entity); } }