using Content.Shared.GameObjects.Components.Research; using Robust.Client.GameObjects.Components.UserInterface; using Robust.Shared.GameObjects.Components.UserInterface; namespace Content.Client.GameObjects.Components.Research { public class ResearchClientBoundUserInterface : BoundUserInterface { private ResearchClientServerSelectionMenu _menu; public ResearchClientBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { SendMessage(new SharedResearchClientComponent.ResearchClientSyncMessage()); } protected override void Open() { base.Open(); _menu = new ResearchClientServerSelectionMenu() { Owner = this }; _menu.OnClose += Close; _menu.OpenCentered(); } public void SelectServer(int serverId) { SendMessage(new SharedResearchClientComponent.ResearchClientServerSelectedMessage(serverId)); } public void DeselectServer() { SendMessage(new SharedResearchClientComponent.ResearchClientServerDeselectedMessage()); } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (!(state is SharedResearchClientComponent.ResearchClientBoundInterfaceState rstate)) return; _menu.Populate(rstate.ServerCount, rstate.ServerNames, rstate.ServerIds, rstate.SelectedServerId); } } }