namespace Content.Shared.Antag;
///
/// Used by AntagSelectionSystem to indicate which types of antag roles are allowed to choose the same entity
/// For example, Thief HeadRev
///
public enum AntagAcceptability
{
///
/// Dont choose anyone who already has an antag role
///
None,
///
/// Dont choose anyone who has an exclusive antag role
///
NotExclusive,
///
/// Choose anyone
///
All
}
public enum AntagSelectionTime : byte
{
///
/// Antag roles are assigned before players are assigned jobs and spawned in.
/// This prevents antag selection from happening if the round is on-going.
///
PrePlayerSpawn,
///
/// Antag roles get assigned after players have been assigned jobs and have spawned in.
///
PostPlayerSpawn
}