using Content.Client.Stylesheets;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.ContextMenu.UI
{
public partial class EntityMenuElement : ContextMenuElement
{
public const string StyleClassEntityMenuCountText = "contextMenuCount";
///
/// The entity that can be accessed by interacting with this element.
///
public IEntity? Entity;
///
/// How many entities are accessible through this element's sub-menus.
///
///
/// This is used for
///
public int Count;
public Label CountLabel;
public SpriteView EntityIcon = new SpriteView { OverrideDirection = Direction.South};
public EntityMenuElement(IEntity? entity = null) : base()
{
CountLabel = new Label { StyleClasses = { StyleClassEntityMenuCountText } };
Icon.AddChild(new LayoutContainer() { Children = { EntityIcon, CountLabel } });
LayoutContainer.SetAnchorPreset(CountLabel, LayoutContainer.LayoutPreset.BottomRight);
LayoutContainer.SetGrowHorizontal(CountLabel, LayoutContainer.GrowDirection.Begin);
LayoutContainer.SetGrowVertical(CountLabel, LayoutContainer.GrowDirection.Begin);
Entity = entity;
if (Entity != null)
{
Count = 1;
CountLabel.Visible = false;
UpdateEntity();
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
Entity = null;
Count = 0;
}
///
/// Update the icon and text of this element based on the given entity or this element's own entity if none
/// is provided.
///
public void UpdateEntity(IEntity? entity = null)
{
entity ??= Entity;
EntityIcon.Sprite = entity?.GetComponentOrNull();
if (UserInterfaceManager.DebugMonitors.Visible)
Text = $"{entity?.Name} ({entity?.Uid})";
else
Text = entity?.Name ?? string.Empty;
}
}
}