using System.Collections.Generic; using Content.Server.AI.Utils; using Content.Server.GameObjects.Components.Movement; using Content.Shared.GameObjects.Components.Body; using JetBrains.Annotations; using Robust.Shared.Interfaces.GameObjects; namespace Content.Server.AI.WorldState.States.Mobs { [UsedImplicitly] public sealed class NearbyBodiesState : CachedStateData> { public override string Name => "NearbyBodies"; protected override List GetTrueValue() { var result = new List(); if (!Owner.TryGetComponent(out AiControllerComponent controller)) { return result; } foreach (var entity in Visibility.GetEntitiesInRange(Owner.Transform.Coordinates, typeof(ISharedBodyManagerComponent), controller.VisionRadius)) { if (entity == Owner) continue; result.Add(entity); } return result; } } }