namespace Content.IntegrationTests.Tests.Interaction; // This partial class contains various constant prototype IDs common to interaction tests. // Should make it easier to mass-change hard coded strings if prototypes get renamed. public abstract partial class InteractionTest { protected const string PlayerEntity = "AdminObserver"; // Tiles protected const string Floor = "FloorSteel"; protected const string FloorItem = "FloorTileItemSteel"; protected const string Plating = "Plating"; protected const string Lattice = "Lattice"; // Tools/steps protected const string Wrench = "Wrench"; protected const string Screw = "Screwdriver"; protected const string Weld = "WelderExperimental"; protected const string Pry = "Crowbar"; protected const string Cut = "Wirecutter"; // Materials/stacks protected const string Steel = "Steel"; protected const string Glass = "Glass"; protected const string RGlass = "ReinforcedGlass"; protected const string Plastic = "Plastic"; protected const string Cable = "Cable"; protected const string Rod = "MetalRod"; // Parts protected const string Bin1 = "MatterBinStockPart"; protected const string Bin4 = "BluespaceMatterBinStockPart"; protected const string Cap1 = "CapacitorStockPart"; protected const string Cap4 = "QuadraticCapacitorStockPart"; protected const string Manipulator1 = "MicroManipulatorStockPart"; protected const string Manipulator4 = "FemtoManipulatorStockPart"; protected const string Laser1 = "MicroLaserStockPart"; protected const string Laser2 = "QuadUltraMicroLaserStockPart"; protected const string Battery1 = "PowerCellSmall"; protected const string Battery4 = "PowerCellHyper"; }