using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.DoAfter;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Shared.ActionBlocker;
using Content.Shared.Acts;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Item;
using Content.Shared.Notification.Managers;
using Content.Shared.Placeable;
using Content.Shared.Sound;
using Content.Shared.Storage;
using Content.Shared.Verbs;
using Content.Shared.Whitelist;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Storage.Components
{
///
/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
///
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct, IExAct, IAfterInteract
{
private const string LoggerName = "Storage";
private Container? _storage;
private readonly Dictionary _sizeCache = new();
[DataField("occludesLight")]
private bool _occludesLight = true;
[DataField("quickInsert")]
private bool _quickInsert = false; // Can insert storables by "attacking" them with the storage entity
[DataField("areaInsert")]
private bool _areaInsert = false; // "Attacking" with the storage entity causes it to insert all nearby storables after a delay
[DataField("whitelist")]
private EntityWhitelist? _whitelist = null;
private bool _storageInitialCalculated;
private int _storageUsed;
[DataField("capacity")]
private int _storageCapacityMax = 10000;
public readonly HashSet SubscribedSessions = new();
[DataField("storageSoundCollection")]
public SoundSpecifier StorageSoundCollection { get; set; } = new SoundCollectionSpecifier("storageRustle");
[ViewVariables]
public override IReadOnlyList? StoredEntities => _storage?.ContainedEntities;
[ViewVariables(VVAccess.ReadWrite)]
public bool OccludesLight
{
get => _occludesLight;
set
{
_occludesLight = value;
if (_storage != null) _storage.OccludesLight = value;
}
}
private void EnsureInitialCalculated()
{
if (_storageInitialCalculated)
{
return;
}
RecalculateStorageUsed();
_storageInitialCalculated = true;
}
private void RecalculateStorageUsed()
{
_storageUsed = 0;
if (_storage == null)
{
return;
}
foreach (var entity in _storage.ContainedEntities)
{
var item = entity.GetComponent();
_storageUsed += item.Size;
}
}
///
/// Verifies if an entity can be stored and if it fits
///
/// The entity to check
/// true if it can be inserted, false otherwise
public bool CanInsert(IEntity entity)
{
EnsureInitialCalculated();
if (entity.TryGetComponent(out ServerStorageComponent? storage) &&
storage._storageCapacityMax >= _storageCapacityMax)
{
return false;
}
if (entity.TryGetComponent(out SharedItemComponent? store) &&
store.Size > _storageCapacityMax - _storageUsed)
{
return false;
}
if (_whitelist != null && !_whitelist.IsValid(entity))
{
return false;
}
return true;
}
///
/// Inserts into the storage container
///
/// The entity to insert
/// true if the entity was inserted, false otherwise
public bool Insert(IEntity entity)
{
return CanInsert(entity) && _storage?.Insert(entity) == true;
}
public override bool Remove(IEntity entity)
{
EnsureInitialCalculated();
return _storage?.Remove(entity) == true;
}
public void HandleEntityMaybeInserted(EntInsertedIntoContainerMessage message)
{
if (message.Container != _storage)
{
return;
}
PlaySoundCollection();
EnsureInitialCalculated();
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) had entity (UID {message.Entity.Uid}) inserted into it.");
var size = 0;
if (message.Entity.TryGetComponent(out SharedItemComponent? storable))
size = storable.Size;
_storageUsed += size;
_sizeCache[message.Entity] = size;
UpdateClientInventories();
}
public void HandleEntityMaybeRemoved(EntRemovedFromContainerMessage message)
{
if (message.Container != _storage)
{
return;
}
EnsureInitialCalculated();
Logger.DebugS(LoggerName, $"Storage (UID {Owner}) had entity (UID {message.Entity}) removed from it.");
if (!_sizeCache.TryGetValue(message.Entity, out var size))
{
Logger.WarningS(LoggerName, $"Removed entity {message.Entity} without a cached size from storage {Owner} at {Owner.Transform.MapPosition}");
RecalculateStorageUsed();
return;
}
_storageUsed -= size;
UpdateClientInventories();
}
///
/// Inserts an entity into storage from the player's active hand
///
/// The player to insert an entity from
/// true if inserted, false otherwise
public bool PlayerInsertHeldEntity(IEntity player)
{
EnsureInitialCalculated();
if (!player.TryGetComponent(out IHandsComponent? hands) ||
hands.GetActiveHand == null)
{
return false;
}
var toInsert = hands.GetActiveHand;
if (!hands.Drop(toInsert.Owner))
{
Owner.PopupMessage(player, "Can't insert.");
return false;
}
if (!Insert(toInsert.Owner))
{
hands.PutInHand(toInsert);
Owner.PopupMessage(player, "Can't insert.");
return false;
}
return true;
}
///
/// Inserts an Entity () in the world into storage, informing if it fails.
/// is *NOT* held, see .
///
/// The player to insert an entity with
/// true if inserted, false otherwise
public bool PlayerInsertEntityInWorld(IEntity player, IEntity toInsert)
{
EnsureInitialCalculated();
if (!Insert(toInsert))
{
Owner.PopupMessage(player, "Can't insert.");
return false;
}
return true;
}
///
/// Opens the storage UI for an entity
///
/// The entity to open the UI for
public void OpenStorageUI(IEntity entity)
{
PlaySoundCollection();
EnsureInitialCalculated();
var userSession = entity.GetComponent().PlayerSession;
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) \"used\" by player session (UID {userSession.AttachedEntityUid}).");
SubscribeSession(userSession);
SendNetworkMessage(new OpenStorageUIMessage(), userSession.ConnectedClient);
UpdateClientInventory(userSession);
}
///
/// Updates the storage UI on all subscribed actors, informing them of the state of the container.
///
private void UpdateClientInventories()
{
foreach (var session in SubscribedSessions)
{
UpdateClientInventory(session);
}
}
///
/// Updates storage UI on a client, informing them of the state of the container.
///
/// The client to be updated
private void UpdateClientInventory(IPlayerSession session)
{
if (session.AttachedEntity == null)
{
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) detected no attached entity in player session (UID {session.AttachedEntityUid}).");
UnsubscribeSession(session);
return;
}
if (_storage == null)
{
Logger.WarningS(LoggerName, $"{nameof(UpdateClientInventory)} called with null {nameof(_storage)}");
return;
}
if (StoredEntities == null)
{
Logger.WarningS(LoggerName, $"{nameof(UpdateClientInventory)} called with null {nameof(StoredEntities)}");
return;
}
var stored = StoredEntities.Select(e => e.Uid).ToArray();
SendNetworkMessage(new StorageHeldItemsMessage(stored, _storageUsed, _storageCapacityMax), session.ConnectedClient);
}
///
/// Adds a session to the update list.
///
/// The session to add
private void SubscribeSession(IPlayerSession session)
{
EnsureInitialCalculated();
if (!SubscribedSessions.Contains(session))
{
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) subscribed player session (UID {session.AttachedEntityUid}).");
session.PlayerStatusChanged += HandlePlayerSessionChangeEvent;
SubscribedSessions.Add(session);
UpdateDoorState();
}
}
///
/// Removes a session from the update list.
///
/// The session to remove
public void UnsubscribeSession(IPlayerSession session)
{
if (SubscribedSessions.Contains(session))
{
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) unsubscribed player session (UID {session.AttachedEntityUid}).");
SubscribedSessions.Remove(session);
SendNetworkMessage(new CloseStorageUIMessage(), session.ConnectedClient);
UpdateDoorState();
}
}
private void HandlePlayerSessionChangeEvent(object? obj, SessionStatusEventArgs sessionStatus)
{
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) handled a status change in player session (UID {sessionStatus.Session.AttachedEntityUid}).");
if (sessionStatus.NewStatus != SessionStatus.InGame)
{
UnsubscribeSession(sessionStatus.Session);
}
}
private void UpdateDoorState()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(StorageVisuals.Open, SubscribedSessions.Count != 0);
}
}
protected override void Initialize()
{
base.Initialize();
// ReSharper disable once StringLiteralTypo
_storage = ContainerHelpers.EnsureContainer(Owner, "storagebase");
_storage.OccludesLight = _occludesLight;
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
{
base.HandleNetworkMessage(message, channel, session);
if (session == null)
{
throw new ArgumentException(nameof(session));
}
switch (message)
{
case RemoveEntityMessage remove:
{
EnsureInitialCalculated();
var player = session.AttachedEntity;
if (player == null)
{
break;
}
var ownerTransform = Owner.Transform;
var playerTransform = player.Transform;
if (!playerTransform.Coordinates.InRange(Owner.EntityManager, ownerTransform.Coordinates, 2) ||
!ownerTransform.IsMapTransform && !playerTransform.ContainsEntity(ownerTransform))
{
break;
}
var entity = Owner.EntityManager.GetEntity(remove.EntityUid);
if (entity == null || _storage?.Contains(entity) == false)
{
break;
}
var item = entity.GetComponent();
if (item == null || !player.TryGetComponent(out HandsComponent? hands))
{
break;
}
if (!hands.CanPutInHand(item))
{
break;
}
hands.PutInHand(item);
break;
}
case InsertEntityMessage _:
{
EnsureInitialCalculated();
var player = session.AttachedEntity;
if (player == null)
{
break;
}
if (!player.InRangeUnobstructed(Owner, popup: true))
{
break;
}
PlayerInsertHeldEntity(player);
break;
}
case CloseStorageUIMessage _:
{
if (session is not IPlayerSession playerSession)
{
break;
}
UnsubscribeSession(playerSession);
break;
}
}
}
///
/// Inserts storable entities into this storage container if possible, otherwise return to the hand of the user
///
///
/// true if inserted, false otherwise
async Task IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) attacked by user (UID {eventArgs.User.Uid}) with entity (UID {eventArgs.Using.Uid}).");
if (Owner.HasComponent())
{
return false;
}
return PlayerInsertHeldEntity(eventArgs.User);
}
///
/// Sends a message to open the storage UI
///
///
///
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
EnsureInitialCalculated();
OpenStorageUI(eventArgs.User);
return false;
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
((IUse) this).UseEntity(new UseEntityEventArgs(eventArgs.User));
}
///
/// Allows a user to pick up entities by clicking them, or pick up all entities in a certain radius
/// arround a click.
///
///
///
async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return false;
// Pick up all entities in a radius around the clicked location.
// The last half of the if is because carpets exist and this is terrible
if (_areaInsert && (eventArgs.Target == null || !eventArgs.Target.HasComponent()))
{
var validStorables = new List();
foreach (var entity in IoCManager.Resolve().GetEntitiesInRange(eventArgs.ClickLocation, 1))
{
if (!entity.Transform.IsMapTransform
|| entity == eventArgs.User
|| !entity.HasComponent())
continue;
validStorables.Add(entity);
}
//If there's only one then let's be generous
if (validStorables.Count > 1)
{
var doAfterSystem = EntitySystem.Get();
var doAfterArgs = new DoAfterEventArgs(eventArgs.User, 0.2f * validStorables.Count, CancellationToken.None, Owner)
{
BreakOnStun = true,
BreakOnDamage = true,
BreakOnUserMove = true,
NeedHand = true,
};
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return true;
}
var successfullyInserted = new List();
var successfullyInsertedPositions = new List();
foreach (var entity in validStorables)
{
// Check again, situation may have changed for some entities, but we'll still pick up any that are valid
if (!entity.Transform.IsMapTransform
|| entity == eventArgs.User
|| !entity.HasComponent())
continue;
var coords = entity.Transform.Coordinates;
if (PlayerInsertEntityInWorld(eventArgs.User, entity))
{
successfullyInserted.Add(entity.Uid);
successfullyInsertedPositions.Add(coords);
}
}
// If we picked up atleast one thing, play a sound and do a cool animation!
if (successfullyInserted.Count > 0)
{
PlaySoundCollection();
SendNetworkMessage(
new AnimateInsertingEntitiesMessage(
successfullyInserted,
successfullyInsertedPositions
)
);
}
return true;
}
// Pick up the clicked entity
else if (_quickInsert)
{
if (eventArgs.Target == null
|| !eventArgs.Target.Transform.IsMapTransform
|| eventArgs.Target == eventArgs.User
|| !eventArgs.Target.HasComponent())
return false;
var position = eventArgs.Target.Transform.Coordinates;
if (PlayerInsertEntityInWorld(eventArgs.User, eventArgs.Target))
{
SendNetworkMessage(new AnimateInsertingEntitiesMessage(
new List() { eventArgs.Target.Uid },
new List() { position }
));
return true;
}
return true;
}
return false;
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
var storedEntities = StoredEntities?.ToList();
if (storedEntities == null)
{
return;
}
foreach (var entity in storedEntities)
{
Remove(entity);
}
}
void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
{
if (eventArgs.Severity < ExplosionSeverity.Heavy)
{
return;
}
var storedEntities = StoredEntities?.ToList();
if (storedEntities == null)
{
return;
}
foreach (var entity in storedEntities)
{
var exActs = entity.GetAllComponents().ToArray();
foreach (var exAct in exActs)
{
exAct.OnExplosion(eventArgs);
}
}
}
private void PlaySoundCollection()
{
SoundSystem.Play(Filter.Pvs(Owner), StorageSoundCollection.GetSound(), Owner, AudioParams.Default);
}
[Verb]
private sealed class ToggleOpenVerb : Verb
{
public override bool AlternativeInteraction => true;
protected override void GetData(IEntity user, ServerStorageComponent component, VerbData data)
{
if (!EntitySystem.Get().CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
// Get the session for the user
var session = user.GetComponentOrNull()?.PlayerSession;
if (session == null)
{
data.Visibility = VerbVisibility.Invisible;
return;
}
// Does this player currently have the storage UI open?
if (component.SubscribedSessions.Contains(session))
{
data.Text = Loc.GetString("toggle-open-verb-close");
data.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
} else
{
data.Text = Loc.GetString("toggle-open-verb-open");
data.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
}
}
///
protected override void Activate(IEntity user, ServerStorageComponent component)
{
// "Open" actually closes the UI if it is already open.
component.OpenStorageUI(user);
}
}
}
}