using System.Text; using Content.Server.Administration; using Content.Server.Players; using Content.Shared.Administration; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.IoC; namespace Content.Server.Commands.Mobs { [AdminCommand(AdminFlags.Admin)] public class MindInfoCommand : IConsoleCommand { public string Command => "mindinfo"; public string Description => "Lists info for the mind of a specific player."; public string Help => "mindinfo "; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 1) { shell.WriteLine("Expected exactly 1 argument."); return; } var mgr = IoCManager.Resolve(); if (mgr.TryGetSessionByUsername(args[0], out var data)) { var mind = data.ContentData().Mind; var builder = new StringBuilder(); builder.AppendFormat("player: {0}, mob: {1}\nroles: ", mind.UserId, mind.OwnedComponent?.Owner?.Uid); foreach (var role in mind.AllRoles) { builder.AppendFormat("{0} ", role.Name); } shell.WriteLine(builder.ToString()); } else { shell.WriteLine("Can't find that mind"); } } } }