using System.Linq; using Content.Shared.Anomaly.Components; using Content.Shared.Anomaly.Effects.Components; using Content.Shared.Throwing; using Robust.Shared.Map; namespace Content.Shared.Anomaly.Effects; public abstract class SharedGravityAnomalySystem : EntitySystem { [Dependency] private readonly IMapManager _map = default!; [Dependency] private readonly EntityLookupSystem _lookup = default!; [Dependency] private readonly ThrowingSystem _throwing = default!; [Dependency] private readonly SharedTransformSystem _xform = default!; /// public override void Initialize() { SubscribeLocalEvent(OnAnomalyPulse); SubscribeLocalEvent(OnSupercritical); } private void OnAnomalyPulse(EntityUid uid, GravityAnomalyComponent component, ref AnomalyPulseEvent args) { var xform = Transform(uid); var range = component.MaxThrowRange * args.Severity; var strength = component.MaxThrowStrength * args.Severity; var lookup = _lookup.GetEntitiesInRange(uid, range, LookupFlags.Dynamic | LookupFlags.Sundries); var xformQuery = GetEntityQuery(); var worldPos = _xform.GetWorldPosition(xform, xformQuery); foreach (var ent in lookup) { var foo = _xform.GetWorldPosition(ent, xformQuery) - worldPos; _throwing.TryThrow(ent, foo * 10, strength, uid, 0); } } private void OnSupercritical(EntityUid uid, GravityAnomalyComponent component, ref AnomalySupercriticalEvent args) { var xform = Transform(uid); if (!_map.TryGetGrid(xform.GridUid, out var grid)) return; var worldPos = _xform.GetWorldPosition(xform); var tileref = grid.GetTilesIntersecting(new Circle(worldPos, component.SpaceRange)).ToArray(); var tiles = tileref.Select(t => (t.GridIndices, Tile.Empty)).ToList(); grid.SetTiles(tiles); var range = component.MaxThrowRange * 2; var strength = component.MaxThrowStrength * 2; var lookup = _lookup.GetEntitiesInRange(uid, range, LookupFlags.Dynamic | LookupFlags.Sundries); var xformQuery = GetEntityQuery(); foreach (var ent in lookup) { var foo = _xform.GetWorldPosition(ent, xformQuery) - worldPos; _throwing.TryThrow(ent, foo * 5, strength, uid, 0); } } }