using Robust.Shared.GameStates; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Shared.Tools.Components; /// /// Allows prying tiles up on a grid. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TilePryingComponent : Component { [DataField("toolComponentNeeded"), AutoNetworkedField] public bool ToolComponentNeeded = true; [DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer)), AutoNetworkedField] public string QualityNeeded = "Prying"; /// /// Whether this tool can pry tiles with CanAxe. /// [DataField("advanced"), AutoNetworkedField] public bool Advanced = false; [DataField("delay"), AutoNetworkedField] public float Delay = 1f; }