using Content.Server.Speech.EntitySystems; using Content.Shared.Administration; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Random; namespace Content.Server.Administration.Commands; [AdminCommand(AdminFlags.Fun)] public class OwoifyCommand : IConsoleCommand { public string Command => "owoify"; public string Description => "For when you need everything to be cat. Uses OwOAccent's formatting on the name and description of an entity."; public string Help => "owoify "; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 1) { shell.WriteLine(Loc.GetString("shell-wrong-arguments-number")); return; } var entityManager = IoCManager.Resolve(); if (!int.TryParse(args[0], out var targetId)) { shell.WriteLine(Loc.GetString("shell-argument-must-be-number")); return; } var eUid = new EntityUid(targetId); var meta = entityManager.GetComponent(eUid); var random = IoCManager.Resolve(); var owoSys = EntitySystem.Get(); meta.EntityName = owoSys.Accentuate(meta.EntityName); meta.EntityDescription = owoSys.Accentuate(meta.EntityDescription); } }