using Content.Shared.Flash; using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.Flash.Components { [RegisterComponent, NetworkedComponent, Access(typeof(SharedFlashSystem))] public sealed partial class FlashComponent : Component { [DataField("duration")] [ViewVariables(VVAccess.ReadWrite)] public int FlashDuration { get; set; } = 5000; [DataField("range")] [ViewVariables(VVAccess.ReadWrite)] public float Range { get; set; } = 7f; [ViewVariables(VVAccess.ReadWrite)] [DataField("aoeFlashDuration")] public int AoeFlashDuration { get; set; } = 2000; [DataField("slowTo")] [ViewVariables(VVAccess.ReadWrite)] public float SlowTo { get; set; } = 0.5f; [ViewVariables(VVAccess.ReadWrite)] [DataField("sound")] public SoundSpecifier Sound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/flash.ogg") { Params = AudioParams.Default.WithVolume(1f).WithMaxDistance(3f) }; public bool Flashing; } }