using Content.Server.Explosion.EntitySystems;
namespace Content.Server.Explosion.Components;
///
/// This is used for randomizing a on MapInit
///
[RegisterComponent, Access(typeof(TriggerSystem))]
public sealed partial class RandomTimerTriggerComponent : Component
{
///
/// The minimum random trigger time.
///
[DataField]
public float Min;
///
/// The maximum random trigger time.
///
[DataField]
public float Max;
}