using Content.Shared.Antag; using Content.Shared.StatusIcon; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Zombies; [RegisterComponent, NetworkedComponent] public sealed partial class InitialInfectedComponent : Component, IAntagStatusIconComponent { [DataField("initialInfectedStatusIcon")] public ProtoId StatusIcon { get; set; } = "InitialInfectedFaction"; [DataField] public bool IconVisibleToGhost { get; set; } = true; }